Tales of Destiny Walkthrough (Version 2) By David Johnson Welcome to my Tales of Destiny FAQ and walkthrough. This is the first update I've done, so check a little further into the guide to see what has been updated. If any part of this guide is incorrect, or if there's something you want to add, email me(Dave) at johnsonr@compuserve.com. Contributions: First and foremost I must give props to the fine folks who have made this update possible(listed in the order that I got their help). 1. My new best friend, Acel. He's one of the first people who emailed me about this, and he was the first to tell me what the hell I did to get unstuck in Cherik. He also is responsible for being one of the first to tell me about getting different people to take to the underwater ruins(the first was "sephiros striff", I believe). He also is the man behind the plant chart, some of the translated F(?) clues, and the 21 game translation, and some of the cooking info(and a few other things). 2. Gilbert M. He told me about the rest of the cooking info, what you get from it, and, most importantly, the BC Rod!!!!!! He also was the first to tell me about how to get past the teleporter in the final dungeon. This guy is cool. 3. Suryawan Budiman, for telling me the purpose of the F clues. 4. Johannes Karim, for telling me a little more about cooking, and the optional sword skills. To all of you who told me stuff and I didn't credit you, either 1) sorry, I forgot, I'm an ass hole, or 2)you weren't the first to tell me. If I update this faq again(which I probably will), and I include what you said, I'll give you credit. UPDATES: Version 2: -corrected two stuck points -revised the optional section(adding lots of info and two cool charts by Acel). This guide is divided into three parts: game basics, the walkthrough, and then the optional stuff so far discovered. PART ONE: Game Basics: Here are the basics of the game. SWORDIANS: Swordians are intelligent swords from an ancient civilization and are central to the story. Five of the characters in the game can wield the five swordians(actually, there's a sixth, but it's only for story line purposes as far as I know). Those five characters and their swordians are: Stan: Wields the fire swordian Dimlos. Rutee: Wields the water swordian Atwight. Philia: Wields the lightning swordian Clemente. Lion: Wields the earth swordian Chaltier. Woodrow: Wields the wind swordian Igtenos(eventually) The point of Swordians is that they allow your characters to use magic. For the five characters that can wield them, there are two slots you can equip your swordian to. The first one is your normal weapon, you must have the swordian equipped to this slot in order to use their spells. The other slot you can equip them to is the next-to-last. If they are equipped to that slot, the swordians will gain experience and gain new spells, so always have that characters' swordian equipped. This way, even if you have another weapon equipped to the top slot, you can still have their swordians gain new spells. DISCS: The bottom equip slot(only on the characters that have swordians), is the equip slot for discs. Discs are basically the equivalent of Final Fantasy 7's materia. They are equipped into your swordian to give you one to three new spells. Discs can also increase your abilities while their equipped. Basically, if the name of the discs is a bunch of numbers, it will enhance your abilities. If it's not, it will give you spells. So basically, it would be smart to give Rutee(who wields a water swordian) a fire disc. If you gave her a water disc, she'd just have duplicates of spells, which would be a waste. Also, you can only have one disc equipped at a time. SPELLS: This one is pretty obvious. These are the spells you get when your swordians go up levels, and, as I said before, a character can only use their swordian's spells if they have that swordian equipped as a weapon. SKILLS: Skills are more or less techniques that every character has, they take up TP points just like spells, but you can use them at any time(don't have to equip swordians), and your characters learn them as they go up levels. Also, these skills usually involve your weapons. Since you control Stan, his skills are more than just names accessed on a menu. You can assign four of Stan's skills to four button combinations: B, Up+B, Down+B, and Left or Right+B. Unlike Tales of Phantasia, this game's prequel, there are no short or long range skills. They all can be used from any range. Also, for all of Stan's optional skills, you need to have Dimlos equipped in order to use them. FOOD: Food is used for two things: 1. To recover HP while you walk. To do this, you need to just simply use the item. That will put it in your food sack. Each food has a numeric value that stands for how much food is in your food sack. Every time you take a step, your HP increases, but the food in you food sack decreases. There are three sacks that you get during the course of the game: the small(holds 200), the medium(holds 2000), and the large(holds 20,000). 2. Used as ingredients in cooking, which I'll get into later in the optional section. LENSES: You get lenses every time you win a battle. As far as I know, there's only one main use for lenses: trading them in for a lot of gold in a lens shop. The only other thing you can do with lenses is near the end of the game, where you can trade them in for items in a hidden location. PART TWO: Opening: Tales of Destiny opens on the Flying Dragon airship. Once the monsters storm the ship and you get control of Stan, the main character, the first goal is to find the swordian Dimlos in the storage area. Before you find him though, you'll have to solve the first puzzle in the game, which is just pushing and pulling some boxes out of the way(hold down the O button, then move forward to push and back to pull). Eventually, you'll find Dimlos, and get into your first fight, which is very easy. After that, you can run into the enemies here, so be careful. Now, the goal is to head back up to the upper deck where you were earlier mopping the floors. If you want to, you can first raid the ship for treasures. You can search one of the toilets for a 30% HP healer, and there are other visible treasure boxes in the various rooms. Also, if you find the kitchen, you can get your stats refilled by searching the stew. Snow Forest: You'll escape in the Flying Dragon's escape pod and crash land in the snow forest. You'll wake up in a cabin, and then Woodrow will join. You must then exit north of the snow cabin into a little forest maze(VERY little), and find Chelsea, who'll join. Then head back to the snow cabin. Chelsea will leave, then you must exit south from the cabin into another little snow maze. Work your way through here until you reach the town of Janos. Janos: As soon as you enter, Woodrow will leave. Talk to everybody in town, then talk to the man upstairs in the inn. He should run off. Then, once you leave the inn, you'll bump into Mary and she'll join. Now, you must head back into the snow forest, and when Mary splits up from your party and says something, you must go to the left and search the dead end to find the hidden cave. First Dungeon: Search the sparkle to open the door. Once in the temple section, and when you can go in many different directions, go up to find Rutee. She'll join, then you'll have to find your first boss. Boss: 3 Soldiers HP: 200 TP: 0 (each) This is a pretty easy fight, just use Stan's skills to make short work of them. After you take care of them, explore the dungeon(find your first disc), then exit to the south. You'll wind up back in Janos, and after all the talking is down, exit Janos to the north to get on the overworld map. Make your way to Harmenz, the second town. Harmenz: In this town, whatever you do, DON'T talk to the kid in front of the treasure chest. He'll let you by in order to get the chest, but then he'll block your way from leaving until you give him ALL your money. As far as I know, there's no way to get your money back, and there's nothing really good that comes out of this(except for the treasure in chest, which I think is a life potion or something). Anyway, what you need to do in this town is to go to Walt's mansion at the top of the hill and talk to Walt. He'll give you 10,000 dollars, then you next have to go to the mansion in the middle of town and talk to the guy behind the counter to spend the night. In the morning, when you wake up, you'll have to fight eight soldiers, which is easy than it looks. After killing them, you'll fight Lion, but you'll be forced to lose this one. Darillshade: After you lose to Lion, you'll get captured and taken back to Seinegard Castle, in the city of Darillshade. Once you get control of your characters, and Lion joins, you next goal is to head to Hugo's mansion, in the upper right corner of town. After the talking, you'll be allowed to leave town. Once on the overworld, you can head north to the village of Armerda, but you don't have to go there. From Armerda, head east to the forest. Forest south of Straylize Shrine: There's nothing difficult about this place, it's just a straightforward dungeon with no puzzles and no boss at the end. It will lead into the Straylize Shrine. Straylize Shrine: In here, go into the church and talk to the priest in the back room. Then head into the main building at the north end of this area. Walk up and talk to the skull at the top of the first room. The idea here is to go throughout the shrine and kill the five minibosses and the crystal they guard. Each battle is pretty easy. After all five are destroyed, go back to the skull to proceed on. You should get a priest to come with your party after the skull, once this happens, go back to an earlier part of the shrine(where you were beating up on the crystals), where the church-looking hall is. The priest will open up a secret passage. In the area afterwards, you can either step on all the dark switches or all the light switches to open one of the two doors at the end, which both lead to the same place, where Philia joins your party. Once she joins, head back to Darillshade. Darillshade: There is a complex series of events that must be followed in order to get on the boat to go to the next area. They are: 1. Talk to Hugo in his mansion. 2. Talk to King Seingard. 3. Talk to the two sailors on the docks. 4. Talk to Hugo. 5. Talk to King Seingard. 6. Talk to Hugo. 7. Then, go to the docks to board the ship. Ocean Journey: In the middle of your journey, one of the sailors will come running up with sweat coming out of his head. You'll then go onto the deck of the ship and see some sea monster or something. After that, you'll board the sea monster and get taken down beneath the ocean. Underwater Ruins: In the beginning you must pull some of the wreckage away(hold the O button then walk backwards) to proceed. In here you will the pick axe special item which will let you open the final door here. Behind the final door, you'll get Philia's swordian, Clemente. Once that's done, you can leave. The ship will continue it's journey to the town of Cherik. Cherik: The first thing to do in this town is to go to the building in the upper-left and talk to Barukk. The next thing to do is head to Junkland, the town at the end of this island. Along the way you may pass the town of Kalviora. Junkland: After you reach a certain point in here, Philia will split up from your party and say something. After that's over, I don't think that there's anything else to do. Actually, I don't even know if you have to go here at all! Anyway, where you need to go is Cherik. Cherik: In the first version of this faq, I had no idea what I had did here to proceed on with the game. Well, now I do, and it's pretty easy to figure, I actually don't know how I overlooked it. Well, here goes. Go downstairs in the inn(the stairway sort of blends in with the background), and talk to the maid down there. She'll tell you that Jack(who you're looking for) is at the weapon shop. Go to the weapon shop, and the shopkeeper will tell you that Jack is at the docks. So go to the dock at Jack should be in the upper- right hand corner. Talk to him for an event. Then go back and talk to Barukk again. The head to Kalviora. Kalviora: Enter temple in the middle of town. After scene, sleep at inn to make the scene shift to nighttime. Enter temple through the side entrance, make your way through and talk to prisoner. After that, go near the front door, then go right to fight guard, then proceed on to fight minibosses at the end. *There's an optional event you can do in Kalviora. To the right of the Uru Uru bar, there's a little boy. You have to go around the gate of the town to get to him, and once you do, you'll have to fight an easy enemy. The boy will then go back to the weapon shop(where his mom is). If you talk to him again, he'll give you some item(don't remember what it is). Cherik: Go back to the boat here and take it to the land of Fitzgard. Your boat will dock in the town of Noischtat. Once in there, go to one of the mansions, and there will be a brief scene with Lion. Then go to the Lens shop, and talk to Ellen. Then go back to the docks and talk to her again at the left-hand boat. Pirate Ships: You'll encounter a fleet of pirate ships. There will be four separate scenes. For each one of them, you must traverse one or two pirate ships looking for the priest miniboss at the end of each. After you kill the miniboss, you will advance to the next scene. One warning for this part of the game is that several people have complained about the game locking up here(although it never happened to me), so if your game locks up, it's not you don't have a bad copy, it's just that there's a glitch in probably ALL the CDs. Anyway, at the end of the fourth ship, there's an actual boss, one of the game's harder ones. Boss: Bateista HP: 4500 TP: 0 This was the only boss I actually died on in this game. That was because I made the mistake of trying to kill his flunkies first, instead of concentrating on him, which was a big mistake. So the basic strategy here is to just let loose on the boss, and keep him busy(with Stan), so that he can't pull off any major attacks. Your other members can probably handle the flunkies themselves. Back at Noischtat: Once back here, there will be a very, very, long scene(one of the game's longest). You will even go to the coliseum for a fight against Mighty Kongman, one of the game's characters. You don't have to beat him(I didn't), so I don't know if it's even possible to win, or what you get if you do. Anyway, after the long scene is over, go to docks, and take the boat to the town of Shiden, in the kingdom of Aquaven. Shiden: First talk to the townspeople, then talk to the guy on boat, then the guy standing at the dock. This will make a cave open up on the beach on this island. Go down there and enter it. Limestone Cave: This cave is pretty straightforward, except that there are some very hard to see "stairs" leading down into the shallow water. At the end of this place, you'll have to fight a boss. Boss: Orgaskuin HP: 2800 TP: 0 Not too hard, this time you might want to kill the flunkies first, or go straight for the boss. It doesn't really matter, this guy is pretty easy. After you kill him, exit the cave and walk to Mouryu. Mouryu: In town, go to the lower right hand corner to fight guards and get Johnny to join. Then, try to enter the castle in the upper right, and after that scene, go to the rowboat and talk to the guy. He'll take you to the back entrance of Mouryu Castle. Mouryu Castle: This is the first tricky dungeon in Tales. You'll have to drain the water in here, then push and pull blocks to cover some gaps so that you can walk across. At the piano, you'll have to leave Johnny and one other character. North from there, you must listen to the sounds emitted when you search the door, then replicate them in that order by stepping on the switches. The order for the switches is 1, 8, 2, 7, 3, 6, 4, 5. After that, you'll find a handle to put on one of the water draining switches. So go find the water draining machine without the handle, put the handle on it, then drain the water to proceed. Boss: Bateista HP: 6000 TP: 0 Him again. This time, you must take out the flunkies first, because they can cast the Storm spell, which can really screw up your fight. Once you take care of him, head for the dock in this town, and take the boat. Ocean Journey: In the middle of the journey, you'll have to take out a sea monster that's boarded the ship. Boss: Kraken HP: 10,000 TP: 0(I think) This guy is pretty easy, as long as you relentlessly attack him. The boat will then dock at the town of Toukei. Toukei: Take the boat to a house with a machine in it. Press the switch to open up a gate in the town's waterway. Then proceed(via boat) through the town until you get to the mansion. Mansion: In the beginning, you can pay the guy 500 gold to go into the next room, then pay the creature another 500 gold to get out. On top of that, you have to pay 500 gold to get out of this room! In this dungeon, you must also drain the water. In the room with the pit, push the big plant down into the pit, then, in the room where you knocked it into, push it onto the switch to open a door. You'll come to a room with 12 doors, each one having a picture of an animal on it. You have to walk into the doors in a certain order, and it's pretty easy to solve with just trial and error(if you go into the wrong door, all doors will flash green). But if you're too lazy to do just that, here's the order: Mouse, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Ram, Monkey, Rooster, Fox, then finally the Pig. After that it's boss time. Boss: Teiberius HP: 10,000 TP: 0 The important thing to remember in this battle is that Stan's Firestorm spell(remember, you need to have your swordian equipped in order to cast spells) can do 1000 damage to this guy. With that in mind, go kill him! Once he's dead, go to the dock in this town, then take the ship. Ocean Journey: In the middle of the journey, you'll have to fight off a fleet of ships, and you do that via a cool little mini-game. The goal is simple: kill all the enemies, and don't get killed yourself. Press O button to fire your normal gun, or press Triangle to use your screen clearing bomb. If you don't care about this mini-game and just want to get on with the game itself, hit Triangle to use your bomb and automatically win. This will score you zero points. If you don't use Triangle, just try to take out as many enemies as possible to get the best score. The better score, the better the item you get. After this, you'll head to the snow kingdom of Dhandalia. Snowfria: Once you arrive in town, the first order of business is to leave, and head to the snow forest to the south-west. You'll fight an easy miniboss, then Woodrow, the guy who joined you in the very, very beginning of the game, will rejoin here. Then, you must head north to the snow mountain. Snow Mountain: The most important thing about this place is that you will constantly take massive damage every step due to the cold unless you have the winter coat accessory equipped to all of your characters. You can buy this in town for 895 gold. Once you reach the ice block, Woodrow will give you the Sorsala Ring(a classic item from the first Tales) and tell you to use it to melt the block of ice. You must equip it to one of your two accessory slots, then press the Square button to shoot out a laser. This will melt the ice block. In the next screen, you must slide across on ice to proceed. Then exit the dungeon and head to the town right in front of you. Heidelburg: This town is almost totally abandoned. Walk up to the castle to start an event. You'll be taken to jail, then escape, and eventually fight a boss. Boss: Daris HP: 7500 TP: 0 This is a pretty easy battle. No big deal. After he's done for, you'll escape into the basement of the castle. *There is an event here that you can do that will determine whether or Daris(Mary's husband) will live or die. Instead of going straight to Heidelburg, go south of it to Syril, Mary's home town. If you enter Mary's house, a scene will take place. After this scene, go back to Heidelburg and fight Daris as usual. If you don't do this scene, Daris will eventually die. If you do see the scene, however, Daris will live and later on in the game, when you come back to this village, the guy is living with Mary, but for some reason you can't get Mary to join! If Daris was dead, however, a little bit later Mary could rejoin! So, what's weird is that event though it's harder to do, apparently you just get nothing but bad things from keeping Daris alive, unless there's something you can get later that I don't know about yet. Castle Basement: After a little exploring, you'll run into a boss. Boss: Ice Golem HP: 6000 TP: 400 This has to be the easiest boss in the game. Just use Stan's fire techniques to really put a hurting on this guy and finish him off quickly, or just run up and attack with weapons, for an equally easy, but slightly longer battle. Once he bit the dust, push up to get right next to the block that was behind him, then shoot your Sorsala Ring once to melt the block, then shoot it again to nail the thing behind it(also, you can melt the blocks in this area to find treasures underneath). After this room, you'll find yourself in the main area of the castle. Castle and Clock Tower: You must shoot the Sorsala Ring to light some unlit torches to make a doorway appear. When you get to the "grid" of torches, light the unlit ones to open doors. Once you get to the room where there's a statue of a woman and a statue of a demon with a flame on it, you must push the statue of the demon in front of the statue of the woman so that the flame will touch the woman's orb and open the door. This will lead you to the clock tower. First go to the left to push a switch. Later on, you must leave a party member on another statue. It's best to leave Woodrow, because at this point in the game, he really sucks. Once someone's on the switch, go back to the first floor and take the elevator. When you get to platform where when you step on it a question mark appears above Stan's head, go to the lead above and shoot your Sorsala Ring at it to make the platform work. Then take it and get your character back, then enter the door at the top of the clock tower. In the room with 3 doors, light up the torches on either side of the left and right doors so that it won't be dark in those rooms. In the right room, hit the lever once, and in the left room, unfreeze the chain by shooting your Sorsala Ring at it. Once all that's done, hit the switch in room south of there(near save spot), to open up the main door in the room with the three doors. After that, it's time for a major boss battle. Boss: Grevem HP: 13,000 TP: 999 Try to use an enemy-clearing tactic or item(like Ifrit, if you've managed to come across one yet) to get rid of the flunkies, then corner Greven and let him have it. Have Philia have her swordian equipped so that she can do damaging spells like Ray, etc. After this, you'll find yourself on the Flying Dragon airship from the beginning of the game! Flying Dragon: Go around and talk to the different characters, then sit back and watch the fake ending(don't worry, you're not even half done yet)!! After the fake ending, you'll be in Stan's house. You'll eat breakfast, then you'll have to put the food in the sink. Go around and talk to the townspeople, then go back to Stan's house and talk to Stan's sister. Eventually, Philia will rejoin. Gathering your characters: Head south to Noischtat. Your goal now is to gather your characters. To get Woodrow back, choose Woodrow's name at the boat, then once to boat arrives in the snow town, go southwest through the forest. Right after that, you'll have to go south through another short forest, in order to reach the town of Syril, Mary's hometown. There's a scene that takes place in Mary's house. Then go north to Heidelburg, and go into the castle to get Woodrow. After that, go back to the port where you got here from, and at the boat choose option number 1(Seingard), which will take you to Darillshade. From Darillshade, walk south, then east to find Rutee's hometown, Cresta. In there, you'll get Rutee to join. Looking for Lion: The only person left to get for your party is Lion, right? Well, as far as I know, you can never get him to join again... But you still have to try to find him! The first thing to do is to go to Darillshade and talk to the king. Then go to Hugo's mansion. You should notice a bunch of guys walking around the main hall. When you enter one of the rooms, Stan will say something. When that happens, go search the book in that room. Then go and talk to one of the Oberon guys(the guys that are walking around the main hall). You'll notice they say something different now. Once that's done, go back and talk to the King. Then go back to Hugo's mansion and talk to the head Oberon guy(he looks slightly different, he's got a small beard and has a blue jewel in his head instead of a red one). Then go back and talk to the King yet again, then board the boat in this town to head to the factory dungeon. Oberon Factory: If you go left in the beginning of the dungeon, you can fight an Oberon guy(probably optional). If you go in the left of the two doors in the beginning, then go to the lower right exit, you'll fight another Oberon guy and get the blue key card(definitely not optional). In this dungeon, you must take the conveyor belts to proceed. Later on in the dungeon, you'll have enter a two number combination, and every time you fail, you'll have to fight an easy miniboss. The combination is 3, 4. Once you open the door with that, fight another Oberon guy to get the red key card. At the end of this factory, you'll find an elevator which will take you to an underground cave. Cave beneath factory: This is a pretty simple cave, once you reach the save spot, you can go left to get a treasure, or to the right to fight the boss. You can't go back into this dungeon, so don't miss out on some of the treasures(like I did). Anyway, at the end of this dungeon you'll soon find out why Lion will never rejoin, because he's actually one of the bad guys! And now you'll have to take down your former party member. Boss: Lion HP: 12,000 TP: 999 Even though this is a major battle(as far as the story line goes), Lion is actually a pretty simple boss. Just corner him and constantly hack him with your sword. He may get an attack or two in there, but it'll probably be no big deal. Afterwards, watch the kick-ass anime scene! After the long series of events, go into Darillshade and talk to the guy. Then go to the docks and take the boat back to the underwater ruins from earlier in the game. There will be no enemies in here, all you have to do is go to the final room. At the end, you will get your first vehicle in the game, some sort of bizarre sea monster type thing(it's what you saw floating in the ocean when you first went to this dungeon all that time ago). Vehicle controls: You can dock this at any town with a port, and get back on by going to your special item list and selecting the second one on the list(can only be used on docks, though). Gathering even more characters: Now that you have a vehicle, and now that the world is in danger, you can collect two more(out of a possible four) characters. If you go back Syril(in the snow kingdom Dhandalia), you can get Mary to join(good choice). Also in Dhandalia, and right north of Syril is Heidelburg Castle, where Chelsea can join(bad choice, unless you like characters that start on level 2). If you go back to the town Mouryu(in the kingdom of Aquaven, the little chain of islands with three towns, Mouryu is the middle town), you can get Johnny to join(not as bad as Chelsea, but no good either). And if you go to the town of Noischtat, you can get Mighty Kongman to join(more on that in the optional section). Mighty is a very good character, I would suggest getting him. Once you're done getting your characters, go back to Darillshade and talk to the King. Then go into the far left door in the castle courtyard, and talk to the wacky-looking blue-haired guy there. Once that's done with, head north of Darillshade to get to the old forest dungeon you were in a lot earlier in the game(the one that led to the Straylize Shrine). Go through it until you get to the Shrine, then go into the main building at the top of town and go up the stairs to the top floor and talk to the priest to get him to come with you. Then take him back to the underwater ruins(accessible by your vehicle). *Actually, I've received several emails about instead, getting some red-haired guy in the castle courtyard(right next to the wacky- looking blue-haired scientist) to go to the underwater ruins instead. I've tested this out, and you can. What is the difference? Does this mean that possibly you can assemble a whole crew for this place or something(sort of like assembling townspeople for that town in Breath of Fire 2)? Cave west of Lienea: West of the town of Lienea(Stan's hometown) on a beach in the bay near there, is a cave only accessible by your vehicle. Once inside, at every door you must leave one of your swordians(and the corresponding character). If you choose to leave Stan, your remaining characters will just go in and finish the dungeon without you(automatically), so if you want, you can make this a very quick dungeon. If you choose to take Stan all the way back(with the help of the two non-swordian wielding characters you picked up) you must fight a very easy boss at the end of this place. Boss: Dragonknight HP: 2854 TP: 0 This guy's a cinch. After he's done, grab the treasures(most importantly, the special item disc you'll need to take back to the underwater ruins). Underwater(well, not for long) ruins: Once you've gotten the special disc from the beach cave, go back to the priest who's now in here, and you'll power up this place and get shot up into the world in the sky. Sky World: Once you exit your main base (previously the underwater ruins), the only thing available for you to go to is that metal tower in front of you, which is actually the "blue" warp tower(more on that later). Blue Warp Tower: You must find a room in here which has a map of the world in it. If you get to the room with the save spot in it(the teleporter room), LEAVE. Don't step in the warp, because you'll get warped around to places you're not supposed to be yet, and getting back can be a little confusing. Once you've found the room with the world map, the game will automatically return you to your base(I think). After the talking in there is done with, go back to the tower you just came from, and NOW go to the teleporter room. Tower Teleporters: The deal here is simple: There are four different colored glass panels surrounding the teleporter(blue, red, green, and yellow). Whenever you walk through one of the panels, ALL of the panels will change into the color you walked through(for example, if you walked through the green panel, all of the panels will turn green). When you step into the beam of light in the middle, you will get teleported to whatever tower the color corresponds to. The tower you start in corresponds to "blue", so if you ever want to go back here from another tower, change the color to blue then step into the beam of light. Understand? Well, if you don't, then reread the last paragraph. Anyway, the place you're headed now is the Red Warp Tower(not a literal translantion, I made up these names). So change all the panels to red, then step into the beam. Red Warp Tower: In each floor here, there are a certain amount of little egg-like things you must collect in order to advance to the next floor. There are four floors like this. On the fifth floor, all you have to do is to find the exit teleporter to leave. Once you've left the place, head north to get to the Red Pyramid. Red Pyramid: In the first area(and for the rest of this place, as well) the thing to remember is that when you step on a platform, it won't just move the platform you're on, it will also reverse the position of all platforms of the same color. Later on in the dungeon(in the part where you're walking on a grid) you can only walk over blocks if they're full size. If not, you'll fall through to the floor below. One of the rooms in here is a big room with lots of switches and platforms. It's not that hard to get to the exit here(just mess around with the switches and platforms), but since I pushed so many buttons and rode so many platforms, I can't remember exactly what I did here. But it's not like it's hard to solve or anything like that, and furthermore, to make it even easier, you don't meet any enemies in this room. So you shouldn't have much(if any) trouble with it. The final puzzle room in here has a movable block and no enemies. The trick here is to go to the right side, face up against that weird looking thing, then pull back to open the door. The only problem is that as soon as you let go, the lever will slide back up into place, thus closing the door. So what you must do is to push the movable block in it's path so that the lever can't close all the way, thus keeping the door open. You will then witness a scene involving Rembrandt and Maria. After the scene is over, don't immediately follow Rembrandt into the next room, because you'll notice that your HPs and TPs are dangerously low, so heal first, then take him on. Boss: Rembrandt HP: 15,000 TP: 0 He's pretty easy, and furthermore, he does come into the battle with any flunkies, so this fight won't be that difficult at all(unless you forgot to heal after that last scene). After Rembrandt's dead, go back to your base(via the warp towers) and talk to the priest and choose both number one and two. You now have an optional of going to two different places: the Yellow Warp Tower, or the Green Warp Tower. Each one of the Warp Towers has another dungeon following them. Yellow Warp Tower: There are three mice running around here(they're all in the same general area). You must chase them down and fight all three of them in order to get each one's key. Once you have all the keys, you must then use them to unlock the main door and turn the power generator on, which will open the door to exit this place. It's dark in here, and can sometimes be tricky to find the generator, but it's not much of bother considering the fact that there's no random encounters in here. Once you leave this place, proceed onward to get to the garden dungeon. Garden: This place is very straightforward, until you reach the puzzle at the end(the one with pushing the orbs into the different holes). The way to solve it is this: First, go upstairs and push the orb there down into the left hole, which will shatter it into the left spot below. Then push the "sun" orb into the top spot. Next, push the "moon" orb into the bottom spot. Finally, take the little orb, and push that into the ring, then push the ring(with the orb stuck in the middle), in the right spot. Once all that's done, shoot your Sorsala Ring at the "sun" orb. That will let pass in the room with the big tree in it, and let you reach the boss. Boss: Barukk: HP: 15,000 TP: 0 A very, very, easy boss. This guy is pathetic. I really, really, hope that this guy doesn't give you trouble. If he did, that would just be sad. *Remember, this is a non-linear part of the game. You must beat both this place and the laboratory(which is located beyond the Green Warp Tower), in order to advance. If you've beaten the laboratory, skip straight to the Belcrant section. If not, continue on. Green Warp Tower: You can see all the enemies here, but it's still pretty tricky to avoid them because of the narrow passages. Unless, of course, you use this neat little trick: there are little black machines on these floors. If you shoot your Sorsala Ring at them, a small explosion will occur. Now, if any one of the bats happen to fly by and get hit by the explosion, boom! That's it! They're dead! Unlike the Red Warp Tower, there's no little trick here to advance from floor to floor. All you have to do is find the exit, which is a little tricky, but not much. Once you've exited this place, head over towards the laboratory dungeon. Laboratory: Go through the conveyor belt "maze", then go through the middle of the three doors to fight a miniboss and get a Card Key. Once you get to the computer terminal, enter the following numbers: 1, 4, 1, 1, 2, 3, 3, 4. You're spelling out the Japanese word Kakumei(revolution). Then go through and fight the boss. Boss: Ellen HP: 13,000 TP: 800 Another easy, easy boss(man, these easy bosses sure are a change from the original Tales). Once she's dead, there's a cool scene in which she commits suicide by jumping out of the window of this place(you remember Ellen, right? She's the girl that walked you around the town of Noischtat, the town with the coliseum, much earlier in the game). *Now, once you've taken care of both of the garden and laboratory dungeon, go back to your crashed cruiser outside of the Red Warp Tower. You'll fly it to Belcrant, the big place in the middle of this sky world. Belcrant: There are two identical towers that each must be traversed, then at the end you'll confront Hugo. Boss: Hugo HP: 20,000 TP: 999 Tough, but if you are relentless and surround him, you can easily nail him. Once thing to watch out for, though, is that he can teleport at will, thus, making him able to get out of a corner or something. After he dies, then the real evil behind this all(or something like that), Miktran, appears. After Miktran wastes your party, you'll wake up on a boat and realize that the sky world no longer has any holes in it, making it a solid crust that is covering the planet, and making your world dark now because there's no more sunlight. Darkness World: Once you arrive in this world, the first thing to do is go to Cresta, Rutee's hometown(you may have to talk to the King of Darillshade first, I don't remember). In Cresta, there'll be an easy boss. Boss: Ogre HP: 3500 TP: 0 After he's dead, go back to Darillshade and talk to the King, then go upstairs to the meeting room. You now have a choice of going to two different dungeons: the Gas Cave, or the Swordian Cave. The gas cave is located in Junkland, the swordian cave is located north of Armerda. Gas Cave: The most important part of this dungeon is to watch out for the gas. Whenever you step through gas, you will lose a lot of HP. So constantly check your HP, or else you might die without knowing it. If you search the little cracks in the walls here, the walls will crumble. In the very beginning of the dungeon, you can either go left or right, go to the left, and crumble the wall there. Once you've crumbled it, walk through, then crumble the next crack which comes immediately after. It will lead to a room almost totally filled with gas, and in that room there are two walls to crumble. Behind one of them is the Bahamut's Tail, the most powerful weapon in the game that I've discovered so far(in Tales of Phantasia, it was the sceond-most powerful weapon in the game, so there's obviously going to be a stronger weapon in this game, I just have yet to find it). You're going to want to get the Bahamut's Tail and other hidden things in here as soon as possible, because you won't be allowed to enter this dungeon again. Near the end of the dungeon, you must push rocks into holes in order to walk over the holes. At the end, get the part for your ship, then leave. Go to the Flying Dragon airship that's parked outside Darillshade, and give the part to the guy standing there. Swordian Cave: The posts in here must be shot with the Sorsala Ring in order to make platforms appear. In the room with many posts and platforms, don't step on the little skulls, or else they will warp you back to the beginning of the room. Near the end, you will reach a mechanical-looking room. There are 17 "mirrors" in here, and they can be moved into one of two positions. Also, at the bottom of the room is a switch which will shoot a laser out, and the laser must reflect off of the switches in order to hit the statue at the top in order to proceed. If you look closely at the mirrors, you will notice that top red part(the part that moves whenever you switch the mirror's position) has a sort of slash going through the middle of it(you have to look closely to see it). The slash is either in one of two positions: "/", or "\". So I have made a "map" of the puzzle showing what position the mirrors need to be in. If the switch is labeled "X", it means that it doesn't matter what position the mirror is in, because the laser won't hit that one. Here's the correct alignment: X X \ \ X / \ \ \ / / \ / \ \ X X After the puzzle, you will "power-up" your swordians. Then go back to Darillshade and talk to the King. The Three Lenses: Now, you must get three lenses from three different towns: Harmenz, Armerda, and Cresta. This can be done in any order. Harmenz: Talk to Walt, the blue-haired guy in the mansion at the top of town. He'll sell you the Lens for ALL of the gold you currently have. But don't worry, because right when you're about to exit the mansion, he'll feel guilty(I guess) and return the gold. Armerda: As there's only monsters in Armerda now, you actually don't go here in order to get Armerda's Lens. Here's what you do: First, go upstairs to the meeting room in Darillshade's Castle. There should only be one man in here now, this is the mayor of Armerda. Talk to him, he'll tell you about the Lens. Next, go east of Armerda to the forest dungeon from earlier in the game. As soon as you enter, head to the right to see an Ogre standing by the gravestone. You'll have to fight him to get the Lens, but it's the same old easy Ogre boss you fought in Cresta a while ago. Cresta: First, talk to the couple in the house in the top middle of town. They'll tell you they lost the Lens. To find it, go to the small shed in the upper left corner of town. If you search in the middle of the shed, you'll find the Lens(you may have to search the big tree outside this shed before you can find the Lens. I'm not sure). Three Lenses Recovered: After you get all the Lenses, go to the castle courtyard in Darillshade, and give them to the guy there, then talk to the King. There will be a very long scene. Now, you can fly the Flying Dragon airship. When you enter, there are three commands you can choose: 1. Fly to Dykroft(end dungeon) 2. Fly around this world manually. 3. Leave. Dykroft: This is the final dungeon in the game. It's not that long, but there's one tricky part in here that I'm not exactly sure how I solved. The first part of this dungeon is easy. You'll have to walk into mirrors to teleport around, but it's nothing major. After a bit, you'll walk into a teleporter that'll send your characters to jail. If you have Mary in your party, she'll be teleported to the same cell as you, besides that, all other characters are in different cells, so you'll have to explore this small jail area and find them. What you need to do here, is throughout this dungeon, there are four items that you will find in treasure chests. They look like little yellow, um, things. Anyway, three are throughout the dungeon, and the fourth is in the jail. Once you have all four, if you go over the teleporter, you'll get some golden leaf emblem special item that lets you freely walk over the teleporter. A bit after this, Stan will get separated from the rest of the party. What you must do now is run through this crystal area and find the main crystals and put them in different positions. There are some things to remember when going through here: 1. There are certain rooms that, upon Stan stepping on certain floor tiles, will warp him out of the room. But outside these rooms, there are switches which will make the rooms pitch black, but it will turn off the tiles which warp you out. 2. If you see your reflection in a mirror here, you will have to fight an easy clone of Stan. To avoid this, push those blocks in front of the mirrors. 3. When you get to the big crystal that makes noise as you approach it, search it to crumble it. Now, here's the positions that the crystals must be in: Light Blue: West Red: East Dark Blue: Original position(pointing to the middle) Green: East Clear: West Yellow: North Pink: South Afterwards, find the room in which you can talk to your party members, and if the crystals are in their correct positions, you will be rejoined with all of your party members. For the final section of the end dungeon, search the crystals you find. There is also a switch that turns on the power, you have to turn that on in order to warp through the mirrors. When you get to the room with the three mirrors, go into each mirror, and search the crystal. Once all three have been searched, search the crystal in the main room(the one with the three mirrors). This will lead you to the end bosses. The Final Battles: The end bosses in this game aren't that hard, only the last one will provide a challenge. Boss One: Lion HP: 16,000 TP: 9999 Lion(is this even Lion? Or is it a clone or something) is pathetically easy. Just keep hacking away, and he'll go down in no time. Boss Two: Miktran HP: 25,000 TP: 999 Also easy, probably slightly more challenging than Lion because he can teleport, making it harder for you to cancel his spells. But if you stay on him, you'll win. Final Boss: NEO-Miktran HP: 30,000 TP: 9999 This guy IS actually difficult, especially if he gets a spell. Because he can cast spells really quickly, so that means that if he gets one spell off, he's probably going to get a few more off, also. And his spells are very powerful, new spells that you've probably never seen before. But if you constantly attack, and make sure he doesn't get a spell off, the only time he'll damage you is with his laser attack, which isn't that hard to recover from. Once he goes down, just sit back and watch the ending. PART THREE: This part is dedicated to Tales of Destiny's optional stuff. This part of the guide has probably been updated the most. The Coliseum: You can first enter the coliseum when the floating world appears in the sky. There will be 8 fights, then a boss fight. Boss: Mighty Kongman HP: 2935 TP: 272 Not that hard, after you kill him you will have the option for him to join. He's a pretty good party member, so it's a good idea to pick him up. Now, if you enter the coliseum again, there's a different set of enemies, with the eighth fight being the boss. Boss: Wyvern HP: 20,000 This guy can be tricky, because a lot of weapons(including your swordian) will either cure him or do nothing to him. If you have the Bahamut's Tail or any other axe weapon, you should do fine, though. Whenever you beat the Wyvern, you will get a prize afterwards. Here's the list of prizes you get after each time you win: 1st Time: CompuCommand(lets you do every sword skill with fighting game-like button combinations) 2nd Time: Channel Ring(I have no idea what this does) 3rd Time: Jewel Set(a bunch of jewels, not sure what each one does) 4th Time: Some sort of hood accessory for women(not sure of the name) 5th Time: Potion Set *Actually, it seems that you only get these prizes when you are at the end phase of the game. If you do the coliseum earlier, you will get other prizes. After you win the fifth time, all other times you win will be the potion set(I think). However, there's still more you can do with the coliseum. If you enter it again, there will be three options. They are: 1. Do normal coliseum battle. 2. Play "Knock Down the Monster" 3. Exit So now there's the game "Knock Down the Monster". Here's how you play: There will be a bunch of guys that will teleport into the arena. You must run up to them and when you're right next to them, press the O button to swing your sword and kill them. If you're not right next to them, pressing O won't do anything. If you don't kill one in enough time, it will disappear. There are 30 enemies. If you kill them all, you will get an accessory which says something about "Swordian" in the description. I have no idea what this does. If anyone does, email me! I entered again and won, and got a poison guard accessory. I think that's all you can get from this, but I'm not sure. Wacky Kids' Games: In a tradition started by racing a kid in the first Tales game, there are now two games that you can play in different towns that involve children and running around. The first one is in Cherik, the second in Noischtat. Cherik: Tag This is really fun(and addicting). There will be four kids running after you(two very fast ones, one medium speed and one very slow), and you just have to avoid them for as long as possible. The game will count how many seconds you successfully avoided them for. If you get more then 20(I think), you will get an HP+TP 30% refiller. If you get more than 50, you'll get an HP+TP 60% refiller. And if you get more than 100, you'll get the Ifrit summon item. Once you've won Ifrit, you can't play this again. Noischtat: The Race The race with the kid changes throughout the game. Early in the game, it's a lot easier. Race One: This is sort of difficult, but nothing compared to the second race. At the final staircase, the kid will have one big speed burst, but it can be blocked by going in front of him, or maybe you'll be so far ahead of him that the speed burst won't matter. When you win you'll get a choice of three treasures: 1. Lipstick 2. Red plant that increases max HP. 3. Thief's cloak. You can only win three times. Race Two: This is EXTREMELY difficult, much harder than the race in Tales of Phantasia. As you race throughout town(follow the arrows), the kid will occasionally get speed-bursts(these happen on the first and last stairways in the race). If he gets one of these, he will get ahead of you, and you WILL lose the race. The only way to win, is to get off to a fast start so that you can maneuver in front of him to block his speed burst. If you win, you'll get a choice of 3 items to get: 1. Elixir 2. Charmbottle(not sure what this does) 3. Nome summon item Once you've gotten all three, you can't race anymore. Fun n' games in the Mouryu town square: In the Mouryu town square, there are two main games you can play. The little kid wandering around the square will charge you 100 gold to play the old battleship game again, but I'm not sure what you can get from this. The best I got was a score of a little over 10,000, and a rank of Captain., and I don't remember what I got, but it wasn't that exciting, if even anything at all. The other game you can play is the crazy number game. In this game, a random number will be choosen(somewhere between about 15-30), and you must subtract that number by either 1, 2, or 3. But your cat opponent can subtract as well, and so you take turns subtracting. Anyway, whoever is left with the last number to subtract, loses. I believe(but I'm not sure) that I got an elixir from this. Blackjack: You can play a slightly different version of blackjack at the pub downstairs from the Noischtat inn. Actually, this is totally different than blackjack, it's just that you need 21 points to win at any interval, you can't go over. Here are the points of each card: Air: 1,2,3,4 Sea: 7,8,9,10,12 Mountain: 8,9 Sun: 11 Moon: 1,2 Star: 5,7,8,9 Cat: 3,4 Bird: 7,9,10 Monkey: 2,3 Magician: 1 Justice: 11 King: 9 Strength: 8 Priestestess: 2 Tank: 7 Hanged man: 12 Lovers: 6 The prize is double cash of the 100 gold you pay, and something else. Apparently the values of the multiple value cards change depending on what you do first. (Special thanks to Acel for this whole blackjack thing here). The Lens Master: On a large snow island west of the snow country, there is a hut hidden in the north forest area there. In that hut lives the Lens Master. Now what he'll do is if you have more than 3000 Lenses, he'll trade them in and you have a choice of getting one of the following four summon items. 1. Ifrit 2. Sylph 3. Nome 4. Undine One thing to remember is, even if you have 9999 Lenses, he'll still take them all and you'll still get the same crappy selection. If you have less than the required Lenses, you may just get some crappy item, or get nothing(I think the best thing I got from this was a strength 10% accessory). The Crazy "Paper-Rock-Scissors" Game: On one of the empty islands in Aquavern is this hut hidden in the forest. You can play some wacky game. Here are the controls: Press O to make a closed first(rock). Press X to point your fingers(scissors). Press Square to have an open palm(paper). Now, whenever you make a certain hand sign, your opponent(Philia) will also make a hand sign. Certain hand signs beat others. Here's what beats what(if you've never played paper-rock-scissors before): Rock beats Scissors Scissors beats Paper Paper beats Rock. Simple, right? Well, it's slightly more complex than that. You don't automatically win or lose if you have the winning or losing hand sign. Now, here's where a little bit of action comes into play: if you have the winning hand sign, quickly press and hold down the O button whack Philia before she can block. Of you have the losing hand sign, quicky press and hold down the X button to block before she can hit you. There are three levels of difficulty in this game, and the higher the level, the more money you can bet(as far as I know, money is the only thing you can get out of this game). On level 1 you can only bet 9 gold, on level 2 only 99 gold, and on level 3, you can bet 999 gold. Gravestones: Besides the eight sword skills that Stan will learn throughout his quest, there are also eight bonus sword skills, at seven of which can be gotten from gravestones. In my last version I only said that six were from gravestones, but I forgot about the one in the Straylize forest. In order to get them, you must meet three conditions(I think): 1. You have the magic spell for Stan that is part of the technique. 2. You have the sword skill for Stan that is part of the technique. 3. You have Dimlos equipped to Stan. If those three conditions are met, you will have to answer two questions(what the two components to the technique are). I'm not sure what spells and techniques for each gravestone, though. But here are the answers to the riddles: Darillshade: 4, 2 Limestone Cave: 1, 4 Heidelburg Castle Dungeon: 1, 3 Swordian Cave: 4, 2 Linea: Can't remember, might be 1, 3 Garden Dungeon(In sky): Didn't get, and now I can't even go back there. Forest south of Straylize Shrine: Have no idea, I can't get it yet. Tales of Phantasia Quiz: Now, you might have wondered that since there are 8 optional sword skills, yet only 7 gravestones, where is the other? The non- gravestone optional sword skill is gotten from talking to Kres and Arche(Tales of Phantasia characters) in the town of Armerda. They will be there as soon as the floating world appears, maybe even sooner. But in order to get the technique, you'll have to test your knowledge of Tales of Phantasia, in a 50 question quiz! Now, even if you've played the original, these questions aren't going to be easy to answer, unless you know japanese! So here are the answers for us non-japanese speaking gaming folk(even though I do know a little)! 1. 2 2. 1 3. 4 4. 3 5. 3 6. 4 7. 2 8. 2 9. 1 10. 3 11. 2 12. 1 13. 4 14. 3 15. 3 16. 4 17. 2 18. 1 19. 3 20. 4 21. 2 22. 2 23. 1 24. 4 25. 2 26. 3 27. 4 28. 1 29. 3 30. 4 31. 3 32. 1 33. 1 34. 3 35. 3 36. 1 37. 4 38. 1 39. 4 40. 2 41. 4 42. 2 43. 4 44. 1 45. 3 46. 2 47. 4 48. 3 49. 4 50. 3 You still with me? Well, if you get all of them correct, you'll get a new sword skill and another Channel Ring(what the hell DOES this thing do?). If you get more than half of them correct, but not all, I believe all you'll get will be just the sword skill. Growing the plant in Linea: If you talk to the blue-haired scientist in Darillshade Castle, he'll sell you some seeds for 50 gold. If you take these seeds to the guy in the middle of the plants in Linea, you can grow a plant. You will get a choice of what fertilizer you want to use, then if you leave and re-enter the place, the plant will have grow a little, you can add some more fertilizer. You can do this once more, then if you leave and re-enter again, the plant will be grown and you can get an item from it. As you can imagine, there are a bunch of combinations. One thing to remember: if you use the same fertilizer all three times, you'll get a dead plant. Here are the combinations(special thanks again to Acel, he worked long and hard on these suckers, for YOUR viewing pleasure): 1,1,2 Apple gummy 2,1,1 Apple gummy 1,1,3 Orange gummy 2,1,2 Squid 1,1,4 Apple gummy 2,1,3 Long bun 1,2,1 Apple gummy 2,1,4 Orange gummy 1,2,2 Apple 2,2,1 Vine 1,2,3 Rotten apple 2,2,3 Short sword 1,2,4 Sanma(Mackerel) 2,2,4 Orange gummy 1,3,1 Rotten apple 2,3,1 Vine 1,3,2 Matatabi(vine) 2,3,2 Saber 1,3,3 Rotten apple 2,3,3 Lemon gummy 1,3,4 Strawberry 2,3,4 Vine 1,4,1 Apple 2,4,1 Pine gummy 1,4,2 Mixed gummi 2,4,2 Lemon 1,4,3 Long sword 2,4,3 White Sillago fish 1,4,4 Apple 2,4,4 Vine 3,1,1 Apple gummy 4,1,1 Apple gummy 3,1,2 Chestnuts 4,1,2 Spoilt milk 3,1,3 Smelly tangerine 4,1,3 Orange gummy 3,1,4 Recure bottle 4,1,4 Cheese 3,2,1 Smelly tangerine 4,2,1 Spoilt milk 3,2,2 Life bottle 4,2,2 Monkey banana 3,2,3 Mackerel 4,2,3 Vegetable 3,2,4 Lemon 4,2,4 Milk gummy 3,3,1 Smelly tangerine 4,3,1 Cheese 3,3,2 Lemon 4,3,2 Spoilt milk 3,3,4 Life bottle 4,3,3 Cheese 3,4,1 Smelly tangerine 4,3,4 Poison guard 3,4,2 Rune bottle 4,4,1 Antidote 3,4,3 Unagi(Eel) 4,4,2 Spoilt milk 3,4,4 Orange gummy 4,4,3 Cheese More Seeds! On the coast west of Junkland, there's a hidden seed shop. You can buy three seeds: the one that you can get from the scientist in Darillshade, except it costs 1000 here. There are also two other seeds you can buy, each costing 10,000. Apparently you can plant these seeds, and get MORE seeds from that, and eventually get a golden seed, which can be given to the scientist in Darillshade to get a special disc, which will have an enlarge spell on it or something. And if you have this special disc, apparently you can then get the last sword skill from that gravestone in the Straylise forest! I have yet to confirm any of this though, but I will test this out, and hopefully by Version 3, I'll have made charts for the rewards from the other seeds! The Development Lab: East of Linea, in a forest is some weird development lab or something, and there's like at least 15 people walking around in some small hut. I have no idea what these guys are talking about, but at least one(and maybe more) is telling about the three rods(more on that at the end of this section). Can anyone translate was these guys are saying?? Dock Warehouses: In each dock in each town, there are warehouses that are totally empty except for boxes you can push. If you push each box into the correct position(you will hear a click if you stop pushing or pulling over the correct spot in the floor), a treasure chest will appear that you can get an item from. But it's a little trickier than it sounds: in some warehouses, there are "fake" spots on the floor where you can hear a click, but that don't play a part in solving the puzzle. You can only get the item from each warehouse once, but you can still repeat the puzzle to see the chest appear(big deal). The only really good thing I got out of here was a Nome summon item. Cooking: If you go to Mary's house in Syril, you can cook. You just go up to the sink, and she'll tell you the next item you need. Practically all the items can be gotten from the shop in this town, either in their original form, or by using a Rune Bottle on them to transform them. The only hard-to-get ingredient is the Ifrit summon item. From doing this you will get Gourmet B. Of course, Mary's kitchen isn't the only place where you can cook. If the kitchen in Darillshade's Castle, a chef will ask you for different items, most of which are in town. I have been told that you need to get 12 different fruits and vegetables. From this, you'll get Gourmet D In Barukk's house in the town of Cherik, a guy will ask you for more ingredients, most(if not all) of which are seafood type items(fish, crab, etc.). From this, you'll get Gourmet C. In Shiden, in Johnny's house(the big mansion), a cook will ask you for ingredients. I found my ingredients in Snowflia(the only snow town with a dock), and in Toukei. From this, you'll get Gourmet A. One thing to know about the cooking. Normally, the chefs will just give you general clues on what ingredients they want. However, if you have Mary in your party, she'll tell you what ingredients you need, one at a time. What I mean is that if you're missing an ingredient, she'll tell you, then once you get it and bring it back to the chef, Mary will tell you the next missing ingredient. The only problem is that you'll never know what ingredients you need if you already have that item in your inventory when you talk to the chef, making it pretty hard to make a list of cooking ingredients for each Gourmet item. Well, what does all this do? Read the next section to find out! The Blue Dragon: At some point in the game you will get an Egg on your special item list. If you take the egg back to Linea(I did this as soon as the world turned dark), and give it to your sister, she'll keep it in your house. Now, after a certain amount of time has passed, you can go back to the egg, and a baby blue dragon will hatch out of. It can't really do anything except to run around town. Now, if you get all four Gourmet items(A-D), and feed them to the dragon, you will get a disc which will let you summon the Blue Dragon spell. Summoned Monsters: If you listen to the voice test in this game, you can her the voices for the games' summoned monsters. They are: Ifrit, Undine, Sylph, Nome, Volt, Shadow, Luna, Asga, Gremlin's Lair, and Chameleon. These are all summoned monsters from the original Tales. Now, I've been able to get the first four from the Lens Master, and I've gotten Ifrit from two other places: the tag game in Cherik, and one of the warp towers in the Sky World. That last one was weird. I stepped onto a teleporter to warp to another room, and when appeared in the next room, Mary split up from the party, and an arrow pointed towards the wall. I searched, and found Ifrit(that happened obviously because Mary is looking for Ifrit to use in her cooking). I have Undine in my inventory, but I have no idea where I got her. And as I said earlier, I got Nome from a dock warehouse. This of course leads to the question: where the hell are the other ones? Well, I wish I knew. If you know, please email me. Also, will they all be one use items, or possibly come on discs to use for spells(I don't count the Demon's Lance disc as a call spell, since the voice test groups all the caller spells together, and Demon's Lance isn't there). The Bonus Dungeon: If you go back to the game's very first dungeon, and go to the room where there are three pedestals(where Rutee joined). If Mary is in your party(is she involved in like all of the bonus stuff in this game or something!?), she will say something about 3 rods. So, there are three pedestals, and she talks about three rods. Simple enough. The three rods you need to put down on the pedestals are: the GC Rod, the RC Rod, and the BC Rod. I have no idea where I got the GC Rod(probably somewhere in the sky world, though), but the RC Rod is found in the Swordian Cave, and the BC Rod can be found in Walt's house in Harmenz by searching the tall dresser in the lower-left hand room on the second floor. Actually, that's not the BC Rod, it's some weird staff, but what you need to do is either use a Rune Bottle or Philia's skill to turn it into the BC Rod. Those who read the first version of this faq probably remember me going nuts over finding this item. Well, enough with the items. Now on to the dungeon itself! This is one hell of a weird dungeon. Every floor looks basically the same(except slightly different layouts), and you can see the enemies on the screen. The object of each floor is to first collect the key, then use it to go through the door to proceed on to the next floor. The locations of the keys and doors are random, but each floor is pretty small, so it's not much of a challenge. The enemies will get progressively harder in here, so watch out. In fact, you'll meet enemies in here that you've never seen before, and also that are far harder than anywhere else, including the end dungeon. One thing to know is that you can crumble walls by going up to them and pressing the O button. Here's the problems, though. Once I find the exit on floor 59, and go in the door to floor 60, it says(in English), "GOT ZAPPED TO...", and then I wind up back at an earlier floor(which is also random). The problem is, apparently, there's a puzzle for each floor, at least most of the floors. Throughout the land, there's many different townspeople that tell you something in green proceeded by "F" and some number. These are clues for a certain floor, I think. For instance, a clue proceeded by "F48", would be a clue for floor 48. I've got a few of the clues translated(courtesy of Acel), but it's hard to make sense of them. Once I can figure this out(or at least most of it out), I'll put it in my guide. Well, I hope you enjoyed this guide. And, if anyone has any corrections or knows something that I don't please email me at johnsonr@compuserve.com. Your contributions will be noted.