------- | _ ) ------. -------| /\ |_________| \---/ \---/ | |_| ) | |-| ) | ____| / \ /____ ____\ | | | | | ) | |_|) | | / /\ \ | | | | | | | |-\ ) | ___ \ ---| ----| / ____ \ | | | |____| | | | | ) | | \ \ | | / / \ \ | | | ______ | | |__|) | | \ \ | \___| / / \ \ | | | | | | |----) /___\ \ \ \------/ /_/_ _\_\ | | /---\ /---\ \_\_ * * ----- __ ___ ** (__) | \-----| *** * ------. ------- ((__)) |-| | |--| *** | |) ) | | | (__) | | |__ \---/ | __ ) --| ---| | | | | | | | \\ | | | | | | | | \\ | \__| /---\ | | /---\ \\ \-----/ /---\ \\_ _______________________ \ ____ ____ / | | | | | | A mysterious power... | | | | | | |An unlikely hero...| | |____| |____| | / A classic adventure \ _______________________ %%%%%%%%%%%%%%%%%%%%%%%%%%%%% % BREATH OF FIRE III FAQ % % Version 0.5 % % (work in progress) % % by Fritz Fraundorf % % erggibbon@aol.com % %%%%%%%%%%%%%%%%%%%%%%%%%%%%% The most recent version of this FAQ is available at Cosmo Canyon: http://www.geocities.com/TimesSquare/Battlefield/8060 ----------------------------------------------------------------------- %%%%TABLE OF CONTENTS%%%% I. Revision History II. Frequently Asked Questions III. Walkthrough: Childhood Awakening Cedar Woods Springtime Balio and Sunder The Inventor Veggie Tales Wyndian Gladiators Rhapala Angel Tower IV. Walkthrough: Adulthood [coming in version 1.0] V. Skills Magic Skills Dragon Powers Master Powers VI. Items and Equipment Weapons Armor Shields Helmets Accessories Items Fishing Gear Vital Items VII. Charts and Info Stolen Items Skill Learning Dragon Genes Masters BOF Series Names VIII. Playing the Game EX Turns Camping Maximum HP Loss Masters Skills IX. Fishing Fishing Spots Fish Types Ranks Strategy X. Credits / Disclaimer ******************************************************* I. REVISION HISTORY ******************************************************* Version 0.5 (5/?/98): - Less-than-first version. - I just have the walkthrough for the first half of the game (childhood) done; look for the second half soon. - Note: I know I'm missing a lot of information here, but please DON'T send me any contributions yet. As I'm not yet done with the game, I don't want anything spoiled. Thank you. ******************************************************* II. FREQUENTLY ASKED QUESTIONS ******************************************************* Q. What is Square's connection to the Breath of Fire series? A. Very little. All three Breath of Fire were developed by Capcom of Japan, and published in Japan by Capcom as well. Breath of Fire I was translated and published in the U.S. by Square, but both Breath of Fire II and Breath of Fire III were translated and published by Capcom USA. So all Square did was translate one of the games into English. Q. How come you say certain characters were in BOF1 when they weren't? A. This is because many names were changed in the U.S. version of BOF1. BOF2 and BOF3 both use the correct names, so there are some discrepancies. Specifically, Gobi is really named Maniro, Bo is really Gary, and Agni is Anfini. Q. Why do you keep hyping this game? Do you work for Capcom or something? A. No. I just love BOF3, and want it to get the respect it deserves. Q. How do I get through McNeil Manor? A. See the "Springtime" section of the walkthrough. Q. How do I use the Eldritch Lift in the Tower? A. You have to shoot the crystal repeatedly with Nina's wand to charge it up. Each shot makes the lift go one lift-length further. ******************************************************* III. WALKTHROUGH: CHILDHOOD ******************************************************* %%%AWAKENING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Mogu and Gary (Bo in the U.S. version of BOF1) from Breath of Fire I approach a large crystal in which a dragon rests. That's you, Ryu. They blow open the crystal with some explosives, freeing Ryu. You then have to fight them (too bad, I didn't want to hurt Mogu). All you have to do is use the Whelp Breath attack to take them out in one hit. Ryu will then escape. Just run out of the mine; you'll fight a few miners on the way. They are all easily defeated by Whelp Breath. Eventually, you come across another BOF1 character, Ox. You'll have to fight him. When you try to use Whelp Breath, a voice tells you not to. Ryu then gets bonked on the head by a crane and knocked unconscious. When Ryu regains consciousness, you're on a train. Just push the direction pad in any direction repeatedly to bust out of the cage and hop out. %%%CEDAR WOODS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% While out hunting in the woods, Rei discovers Ryu, now in human form. He takes you back to the cabin he shares with another orphan kid, Teepo. They put Ryu to sleep in Teepo's bed. There will be a brief dream sequence and then you will get to control Ryu. Go downstairs and search the cabinets for a Vitamin (restores HP) and a Worm (used for fishing). Then leave the house and go down the spiral path into the forest. Head southeast, picking up items on the way (be sure to get the Skill Ink and Ammonia on the first screen). Use the R1 button to rotate the camera and look for items hidden behind trees. Eventually you'll come out on the world map. Head south to the village of McNeil. You'll run into Rei and Teepo again, who are being chased out of a house after being caught breaking in. They lament how they are known everywhere, then one of them gets the idea to use Ryu. But first, they need to get you some equipment. You'll automatically break into the weapon store and steal Ryu some gear. While Rei is grabbing the loot, Teepo talks to Ryu and calls him "Ryu" even though he never said his name. A bit mysterious... Rei and Teepo then join the party. Now that you have them, and Ryu isn't running around in his pajamas, you will encounter enemies in the forest. Use Rei's Pilfer spell (it costs no AP) to steal items from the enemies. Teepo can attack or use his magic, and Ryu fights well, but also has a heal spell. I recommend using the Attack formation and putting Rei in the lead. Contine south in the area you're in to the road. When you get here, Rei and Teepo will decide to mug somebody to get food. Go behind the tree the finger points to and Bunyan will show up. Teepo will throw Ryu at him. Bunyan chews Ryu out, then leaves. Rei and Teepo decide to break into Bunyan's house and steal food. Get the item in the bag near you, then leave the area (the exit is to the north). Back on the world map, go back up to the Cedar Woods and enter. Return to the first screen (outside Rei and Teepo's house). Here you can chat with the Goblin and Eye Ooze to learn about some of the game's more complicated functions. Then go to Bunyan's house. Use L1 to put Rei in the lead and have him pick the lock of the house (just examine it). Go inside. Ryu catches a plate dropping off the table, then you are free to walk around. Go down the stairs in the back (you might have to rotate the camera to see them) and search the cabinet for some Beef Jerky. Teepo and Rei will come down, but then Bunyan returns home. Rei and Teepo go upstairs to deal with him, and there are sounds of fighting. Go upstairs and leave the house. As soon as you walk outside, Bunyan will whack you and knock you unconscious. Ryu wakes up tied to the fence with Rei and Teepo. Bunyan will free you on the condition that you help him. He sends Rei off to Mt. Glaus, and then tells Rei and Teepo to help him cut wood. This is the first bonus game. You have to cut as much wood as possible in the time limit, being careful not to hit Teepo. Whacking Teepo loses you a lot of time, so it's better to be a bit slow hitting the wood than to hit Teepo. Hit the Triangle button just as the wood tips forward out of Teepo's hands. I'm not sure whether you get anything if you chop enough pieces; I chopped 17 and didn't get anything. After you finish chopping the wood, work your way back out of the woods, but first change your formation to Normal. On the map, go down to McNeil again. Head to the shops and purchase some new equipment and stock up on items. There's also a hidden bag in the lower-left corner of town with (I think) a Vitamin. Don't forget to equip your new stuff! Go up to the upper-right corner of the explorable area of map. You will reach a place labeled "?". Enter here and cross the bridge. Go down and right to a big rock. Put Teepo in the lead and use his kick (press Triangle) to kick the rock down into the water, damming the river. You can now walk down in the ditch. There are two exits from there; both lead to items -- one the Weather Vane, and the other something else (I forget what). After getting the items, go north on this screen until you come back out on the map. Step away from the forest pass and press Start to camp. Go inside the tent, rest, and save your game. Then go back to the map and head up to the mountain. Cross the bridge and go straight ahead. You'll find a steep white slope. Go up the ramp on the left and you can slide down onto the ledges with bags. The middle ledge has a Heavy Caro (fishing item) and the one on the right has a Cloth Shield. After getting both items, go up the ramp again, but this time head along the ridge, past the ramp, to a bridge. As you cross the bridge, Teepo will note that it's getting dark. You head to the nearby cabin to spend the night, where you find Rei. Rei says he thinks Bunyan sent him to kill the monster on the mountain, then rejoins the party. The next morning, you are awakened by the monster's cries. Change your formation back to Attack and put Rei in the lead again. When you leave the cabin, you'll have to fight the Nue. Just use regular attacks and Teepo's magic, healing with Ryu's magic when necessary. If it poisons you, use Ryu's Purify spell to cure the poison. The Nue will run off after you do enough damage. Examine the Dragon God statue and you can save your game. Then continue up the mountain. Skip the cave and ascend to the peak, where there is a bag with Vitamins. Note that "Vitamins" are different from the item "Vitamin" -- Vitamins are a Vitamin that affects the whole party. Return to the cave and enter. Follow the trail of blood to a room with a river. At the end of the trail of blood, some dialogue will be triggered. Leave that room and Teepo will say that the Nue must have jumped in the water. Explore the main room of the cave and search both skeletons for good items. Then go to the upper-left corner and enter the room there. Jump in the water and you'll automatically be taken down a waterfall into the Nue's lair. Walk forward. When you come up in front of the cave, the Nue will come out and you'll have to fight it again. On the first round, have Ryu cast his Protect spell (assuming he has it) on Rei. Then use the same strategy you did before -- Ryu attack, Rei attack, and Teepo use his best spell (preferably Simoon). Use Ryu's Heal magic to heal, and Purify to cure poison. Once Teepo runs out of AP, have him use regular attacks. After you do enough damage, the Nue will unleash its powerful Jolt attack on all three characters, but it can only do this once. When the Nue is defeated for good, go up to its body and press X to enter the Nue's nest. Examine the dead Nue cubs, then go back to the waterfall room. You'll be swept back down the mountain, where you'll run into Bunyan. Bunyan congratulates you on your victory, then you automatically return to the cabin. %%%SPRINGTIME%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Several months later, spring returns to the Yrraal Region. Teepo wants to go down to the village and see what the people think of them now that they beat the Nue. Leave the forest (after checking out the cool springtime graphics). There's a whole lot of things available to do now, including fishing and getting your first Master. First, go to McNeil. Upon arriving, you'll be cornered by townspeople... only to find that they are there to congratulate you. After that sequence ends, talk to the guy in the cloak -- Loki. He'll ask you for your help; agree and he says to meet him at the house in the fields. Now take a look around town. Upgrade your equipment, then spend the rest of your money purchasing items and fishing gear. Go ahead and splurge -- just keep at least 1 zenny remaining. You'll see why shortly. Leave McNeil and go northwest on the world map. In the lower-left corner of the woods is a small clearing. Walk up to and a ? appears over Ryu's head. If you press Triangle to get the "Guide" option, you'll learn that the Yggdrasil tree has been cut down. Hit X to enter the clearing and talk to the wizard, Mygas. He's the game's first Master, and he'll let you be his apprentice if you pay him all your money. Since you already spent almost all your money, say yes. You then obtain your first Master and can choose a character to apprentice to him. Choose Ryu. For more information on how Masters work, look under Masters in the Playing the Game section. Now go fishing! There's two spots where you can go fishing, one near the Yggdrasil clearing and one near the Farm. The game provides a pretty good fishing tutorial, or you can go to the Fishing section for more details on fishing. I recommend you try to catch some Rainbow Trout; they restore your AP and you don't have any other items that do that at this point. When you're ready to progress in the game, go to the Farms south of McNeil. Talk to the people if you wish, then go to the house on the road. You'll meet up with Loki again here, and he'll explain his plan to overthrow Mayor McNeil. You'll then wait until nighttime to invade McNeil's manor. At the manor, you can pop in the cabin (where Loki is) to rest. Head northwest to the patched up part of the wall and examine it. Rei and Teepo will come over, and Rei will accidentally break down the wall down. Go through to enter the hedge maze. Head southwest around the first hedge and talk to the guy there (you'll have to rotate the camera to see him). He'll give you 50 zenny. Then give that 50 zenny to the first guard to make him move. Go up the steps and talk to the guard up there. Head left and search the area to find the guard's wallet. Give to the guard and he'll move. Descend the stairs. Do not step in the light from any of the guards' lanterns or you will be caught and kicked out of the manor (if this happens, raise 50 zenny by fighting the monsters on the grounds and then go back in through the weak wall). Instead, go southeast to the platform with the bell on it. Climb up the ladder and whack the bell with Ryu's sword. One of the guards will leave. Go through the path he was guarding to reach the central plaza. The guard here (the smoking one) won't let you by unless you kill the guard dog and thus remove the blame from him. Head south and you'll encounter the dog. The dog is not that difficult an opponent. First, have one of your characters (it doesn't matter who) select the Examine option. Then, when the Pooch uses its Snap attack, the character Examining will learn it, your first Skill (for more info on Skills -- the manual does a poor job of explaining them -- see the Playing the Game section). Then attack the Pooch with weapons and Snap. After defeating it, go back up to the guard and he'll let you by. In the east section of the hedge maze, go up the steps and follow the path around to get a Firecracker. Then go back down and talk to all the people. After you've talken to Mina, go back and talk to the guard guarding the chicken coop. He'll run off. Go inside the chicken coop and Teepo will attempt to steal some eggs, triggering an attack by a giant chicken, Rocky. Like the last time, start by having someone (preferably Ryu this time) Examine the chicken until you learn the Jump skill. Meanwhile, Rei should attack and Teepo should cast Simoon. Once Ryu learns Jump, have him start attacking with that. Once Rocky goes down, the other chickens will go berserk and run out of the hen house. The guards will leave their posts to round them up. Go back to the stairs that were being blocked by guard. Go up them and head right to the main doors of the manor. Rei will distract the guards while Ryu and Teepo run inside. As soon as you get in, switch back to Normal formation. Go through the door on the right. Here you'll find a bed where you can rest and save your game. Also, on the desk in the corridor behind the bed is some zenny. Search the dressers by the stairs, then go up the stairs and search the cabinets for a Magic Shard, which permanently raises your max AP by 1. Use it on Ryu. BTW, if you didn't learn the Jump skill from Rocky, you can get it from the Roaches in the manor. Then go up the stairs again and search all the crates for goodies. Return to the entrance room and try to go up the stairs. You'll encounter a boss. Have Ryu cast Protect on both himself and Teepo, then attack it with Jump and Teepo's magic. It will put you to sleep; just have the other character keep fighting as the sleeping one will wake up shortly. After you defeat it, go back to the bed to get healed up. Ascend all the the stairs and head left. Search all the cabinets on the way to pick up some Gems. When you get to the upper-left room, you'll encounter another McNeil ghost. This one is really easy; just hit him with Jump and Simoon and he'll go down in a few turns. After defeating him, go right into the next room. Search this room for a Panacea, then try to go down the stairs. A third ghost will appear and it's fight time. This ghost will lower your stats with his magic, but just keep hitting him with the Jump and Simoon combo and you shouldn't have much trouble. Go down the stairs and follow the long pathway until you come to the fourth ghost. This one can cast Flare and is pretty tough. Don't use magic on him, as it doesn't do a lot of damage. Stick to regular attacks and Jump. After you defeat him, you'll witness a spooky cutscene. Then go up the stairs behind you and search the room for a huge stash of zenny. Return to the room where you fought the ghost and go through the door he came through. Push the button on the wall next to the elevator to activate it. Ride the elevator up and take the stairs up to a room with a bed and a diary. Rest, save your game, then continue up to the roof. Don't step on any of the moss or you'll slide down. Go left along the top of the roof as far as you can go. Then walk carefully down the roof onto the farthest-left ledge. Jump down from the edge of the ledge and pick up the grappling hook there. After you get the grappling hook, Rei will return and use it to get to the other side of the roof. Now that you have Rei back, return to Attack formation and put the Reister in the lead. Go to the lower-left corner of the roof and pick up the bag for a Sparrow Eye. Then climb back up to the top of the roof and look for the stairs leading down into the manor (there's only one). This will take you to McNeil's room. Teepo will confront McNeil, but then the ghosts appear and merge into one huge (and cool-looking) boss. Begin the battle by having Rei Pilfer from the ghost until you get a Magic Shard, while Ryu casts Protect on each member of the party. Magic attacks do little damage to the ghost, so attack with regular attacks and Jump. The Amalgam can do a lot of damage, but it doesn't have that much HP. It disappears in a cool way after you defeat it. Teepo will demand that the panicking McNeil show him the money. McNeil reluctantly hands it over, and you spend the rest of the night distributing it to the people of the village. Mayor McNeil, however, vows to get the last laugh. The next day, you're back in your cabin. You're already healed up, but be sure to save your game with the diary in the upper room. Leave the woods and go to town. It becomes obvious that things didn't go as you planned -- everybody has returned the money to the mayor, and they're not too thrilled with the stunt you played. Go to the farm and confront Loki. He'll tell you to meet him in the hut, so go there. Loki doesn't show, but Bunyan does. Bunyan tells you that the whole plan was a scheme by Loki to steal the money for himself, and that you were being used. He also informs you that McNeil belongs to a large crime syndicate, and suggests you hurry back to your house. Leave McNeil and go back to the Cedar Woods. Before you enter the screen with your house, de-equip Rei and Teepo and return any of their Skills to skill notes. Then go up to your house. The house has been burned down by McNeil's goons. Suddenly, two unicorn guys show up and you have to fight. You can't beat these guys, so don't even try. Just let them kill you. You'll wake up in Bunyan's house, alone. Go outside and talk to Bunyan. He believes that Rei and Teepo were killed by McNeil. Ryu decides to go to Wyndia. Leave the woods. If you need supplies, stop by McNeil (buying some Molotovs would be a good idea), then go to the Yggdrasil clearing and talk with Mygas. He should teach Ryu the Frost spell, which will come in handy. Then head south. You can now pass through the Yraall Road, so continue up to the mountain pass to Wyndia. %%%BALIO AND SUNDER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Make your way through the mountain. The only way to kill the Tarmen is with frost attacks, so hopefully you got the Frost spell from Mygas. If not, just run away. As for the Nut Troops and Nut Mages, you can either use Molotovs on them or just use regular attacks. One hit will kill them either way, but attacks are a bit inaccuracte on them. Take out the Mages first; they can cast Flare. Explore the mountains and pick up any loot you find. Make sure to get the Bat Amulet hidden in a chest on the right side; you need to rotate the camera to see it. Once you reach the top of the mountain, you'll encounter the horse guys again. One of them runs you through with his sword, causing Ryu to turn into a dragon. They capture you and take you to Wyndia Castle. At Wyndia, Balio and Sunder will present Ryu to the king, only to discover that he's turned back into a kid again (I love this scene). All three of you get thrown in jail. Princess Nina will come and let the two horse guys out, but then they beat her up and run off with Nina captive. Examine the door of your cell and ram it twice to get out. Stop in the horses' cell to grab the bag (Skill Ink) and save your game, then follow them down the stairs. (You can't get into the other cell, which houses Jean the frog from BOF2). You'll have to fight Balio and Sunder again. You can now finally use Ryu's Accession spell to turn into a dragon -- but don't bother, because once again, there's no way to beat these guys. Just let yourself get killed and Nina will revive you after Balio and Sunder leave. She then joins your party. Go down the stairs into the caves. This is a pretty tough dungeon, because Nina starts off really wimpy and you only have two people. Don't use Nina's magic, it's not that effective (except for Simoon, which is great on zombies, once you learn it). Instead, have her Examine a Nut Troop and learn its Double Blow attack. The deadliest enemies in here are the Volts and Thunders, if you encounter a pair of these, use Accession and turn into a dragon (you only have one gene available, the Flame Gene, so just select that and hit okay), then use Ryu's physical attacks (*not* the Breath attacks). Go to each of the seven tombstone and press the words in green. Then go to the tombstone on the ramp in the far left and press the number 7. You'll drop down into another cave. Open the chest for the Light Bangle. Equip it on Nina, then follow the passageway to the ladder. Climb up and take the Glass Domino from the chest there (strangely, it's a helmet, but a good one -- give it to Nina to boost her meager defense). Jump off the ledge, then head to the lower-right corner and examine the tombstone that doesn't have the color words on it. Instead, you're giving a choice between three words in white. Choose "red", "climbing", "I", "is", "look", "beneath", and "this" (these are the words in red on the other tombstones). You'll drop down through a pit. Walk onto the dark part of the ground to fall through *another* pit into the Wyndia Family Crypt. Head southwest out of the tomb and into Lower Wyndia. Explore the town and loot the houses (heh). Be sure to stay at the inn, especially if any of your characters were killed in the caves -- staying at the inn restores their max HP to the normal level. Upgrade your weapons, then buy any armor you can afford (note that doing so will lower your speed, so don't bulk up too much). If you need money, you can sell off Rei and Teepo's gear. There's also a clinic where you get temporary immunizations against various elements. These shots are pretty much useless; don't waste your money. Go to the lower-right corner of town and talk to the kids there. They'll want to play hide-and-seek, so you have to find them all. One is in the lower-right corner of town (near where you start the game), two are the sides of the weapon shop, and one is behind a tree in the outdoors cafe. You'll have to rotate the camera to see any of them. Once you've found all four kids, you'll automatically return to where you started the game, and the kids will give you a lead on where to find Teepo. Before you leave, head up to Upper Wyndia. There's not much to do here but check out the bread shops, although one of the shops has a Moxa hidden in a cabinet. Leave Wyndia, but don't go down the road. Instead, head west and take the forest path up to the side of the castle. A ? mark will pop up, enter the location and you'll find a hidden chest (rotate the camera) with something in it (I forgot what). Leave this area and follow the path between the outer and inner city walls of Wyndia. There's another ? location at the very end. This one contains a small hut in which lives Durandal, another Master. Apprentice either or both of your characters to him. Downstairs is a machine that you can't do anything with yet. Now go to the road south of Wyndia. Nina will suggest you go to the hut on the road. As you enter, you hear a scream from outside. Go back out. Balio and Sunder have shown up again and taken Nina captive. They'll knock Ryu out again (Ryu really takes it in the shorts in this game, doesn't he?) and take you both to a desert town. After Balio and Sunder leave, Ryu will chew through the ropes holding you and you escape. You can now walk around town and look for all the characters from previous BOF games (the Manillo look-alikes running the item shop, Bo and Sten from BOF2 arguing at the gate, Ox outside the arena, and Fahl looks like Rand). Other than that, there's not much to do here besides buy items from the overpriced fish merchants. BTW, you should never stay at inn unless you have a lowered (yellow) HP max -- camping will fill up your HP for free. While you're camping, you can use the Skill Ink to transfer a Skill Rei or Teepo might have learned to one of your present members. Back on the world map, there's another fishing spot way to the west, should you feel like doing some fishing. Otherwise, your next goal is the mountain to the northeast. Head up the mountain and collect the chest and bag on side paths (you have to rotate the camera to see the bag). Now that you have Nina, you can easily defeat the Tar Men with her Frost spell. When you get to the top, don't talk to the two guys. Instead, jump down the chute, and then make another jump down to a chest with a Buckler. Give it to Ryu. Now go back up to the guys and talk to them. The mason will offer to let you spend the night at the cabin. The next morning, you'll awake to find that you're locked in the room. As you'd expect, the mason has turned you over to Balio and Sunder. Take the rear exit to the lift and examine the control panel. Nina uses her magic to start the lift and you hop on just as Sunder arrives. After the lift stops, you'll be on a different mountain. Leave the lift building and look around for another item bag. Then go up to the top of the mountain, where you'll be cornered by Sunder. Ryu and Nina jump off the mountain. Ryu turns into a dragon to cushion Nina's fall, and you get the Defender Dragon Gene. Leave the mountain and head south. There's another ? area in the corner of the mountains. Enter and follow the trail to find the Reverse Gene. After getting it, go northeast on the world map, past the fishing spot (stop here if you want), to the Tower. %%%THE INVENTOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% At the Tower, you'll find Manillo (aka Gobi) selling items. If Nina doesn't have the Mage's Robes, buy them for her, and then get a Glass Domino for Ryu (Nina should already have one). Skip the Cuirass; it lowers your agility too much. Then stock up on Healing Herbs -- don't be fooled by the happy music, this is the toughest dungeon yet. First, enter the lowest door on the left. Inside, you'll fight ArmorBots and ProtoBots; use Nina's Jolt spell on these (particularly the Protos). Walk up to the crystal and use Nina's magic wand on it (hit Triangle). A timer will appear. Quickly follow the rear path back outside and run to the fountain. Use the wand on each of the four crystals. If you do it within the time limit, the pond will drain. Go back in the left door, descend the stairs into the ex-pond, and go outside. Open the chest. Back inside, work your upwards until you come to a door. Go inside to a library-type room with a save diary. Save, read the books, then go outside. Go up the next set of stairs to a hallway. As you walk into the hallway, you'll see an explosion. Go in the first door and you'll meet Momo, the mole scientist. After some dialogue, she agrees to help you get back to Windia, but then Balio and Sunder's goons show up. Momo joins the party. Momo is one of the best characters in the game; she has a very strong attack and useful (healing) spells. On the other hand, she gets killed easily, and her attacks are very inaccurate. The best strategy with Momo is to have her attack a different enemy from the others -- if she hits it, she'll kill it, so there's no use whittling down its HP. Also, use Momo's healing magic instead of Ryu's, so you can save Ryu's for dragon transformations. I would also recommend switching to Attack formation and putting Ryu in the front. Head into the next door beyond Momo's to your classic light-all-the tiles puzzle. Number the tiles like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Then step on (in order) tiles 15, 11, 10, 14, 13, 9, 10, 6, 5, 1, 2, 3, 4, 8, 12, 16, 15. Go through the open door and open the three chests for an always-needed Skill Ink and Flame and Ice Chrysms (weapons for Momo). Since a number of enemies in here are weak against fire, equip the Flame Chrysm. Go up the stairs behind the two doors. Up here, you'll fight HyperBots, which are extremely powerful -- they use a Blitz attack that takes off about 30-40 HP on all your characters, every single turn. Kill them right away. Oh, and don't use Jolt on them -- it won't hurt them, and will raise their defense greatly. Circle around the path to the next puzzle room. This puzzle is pretty cool; you have to flick the switches on the cube that are identical to the one in the back. So hit the second and fourth ones from the left to disarm the pit trap (don't step beyond the cubes before you do or you'll fall down). Then continue along to the next puzzle room. Flick the blue switch first. Cross the first gap. The door to the right just leads to a chest with 300 zenny; don't bother with it as you'll have a number of fights trying to get it. Instead, cross to the second set of levers and flick the red one. Head left and go up the stairs. Open the chest for some very valuable Moon Tears, then go back down and head up the stairs. In the next puzzle room (the one with a big pit), ride the first gray platform and circle up to the Eldritch Floater. You have to power this lift by hitting it repeatedly with Nina's wand. First, shoot the crystal twice, then ride the platform to a chest with a Breasplate. Euip it on Ryu for a huge defense boost, then jump down and return to the lift. Shoot the crystal six times this trip to get to the second chest, which contains Ivory Dice. Return to the lift once more and shoot it eleven times. Ride to the stairs. Go up the next set of stairs beyond that and you'll reach a door. Inside is a chest with the Bamboo Rod, a better fishing pole. Then go up the next set of stairs to a room with a red infrared beam and a crystal. Shoot the crystal from a distance to move the beam. Walk behind the crystal, making sure that *all* your characters are behind it (otherwise they will take massive damage) -- the easiest way to do this is to walk sideways. Once everybody's safely behind the crystal, blast it with the wand to switch the beam again. Move up to the next beam, walk sideways to get everybody behind the second pair of statues in the wall, and shoot it again (you may have to creep forward slightly to reach it). You're now free to walk to the door that leads to the exit from this torturous dungeon. I don't know about you, but I was on fumes by the time I got out of here. Search the three cupboards in the back corner, then examine the desk. You'll find a switch, that, when pushed, will reveal an escape rocket. Momo starts the rocket and you hop on. The rocket smashes through the roof of the ruins and lands in a field. Fresh air at last! Before you leave the crash site, go up and right a little and you'll find the Thorn Dragon Gene. Then get the heck out of here and CAMP! Finally you can heal up and save your game. Take a break; you've earned it. Oh, and you might want to switch Momo back to the Ammo from the Flame Chrysm. After you've recovered enough to continue playing, go to the Coffee Shop northwest of the crash site. Here you'll run into an acquitance of Momo, who asks you to go to the plant to the southwest and investigate the malfunctioning equipment. You have no choice but to agree. Before you leave the shop, go inside and stock up on items. Don't stay at the inn, however -- there's a cheaper one nearby. Also, on the hill behind the Coffee Shop is another Master, D'lonzo, but she won't take any apprentices unless you have at least 16 weapons in your inventory. It's highly unlikely that you will, even if you never sold anything, so just skip this for now. Leave the Coffee Shop and return to the the world map. The plant is to the southwest, but there's a number of other stops you should make. - Checkpoint. The building north of the Coffee Shop. There's a few items in cupboards, but that's about it. Don't stay at the inn here. - Fairy Woods. This is the identation in the woods west of the Checkpoint. In here, you'll find a bag with some money, and in the far back, a chest with the Scramasax sword. This is a really good sword; it's light and hits hard. You can also cut through the bushes blocking one path with Ryu's sword to get to a bag with Protein. - Fishing Spot. There's a fishing spot as far west as you can go, just before you get to the bridge. Since you have a new fishing pole, you should have a little easier time here. - The Plant. The inn here (on the right) is 170 zenny cheaper than the one at the Coffee Shop, so stay here. - Yggdrasil Tree. The big tree located east of the Plant. This place has really cool graphics and I love the music, but there's nothing you can do here right now. It's still worth checking out for the audio / visual aspects, though. %%%VEGGIE TALES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Now go to the Plant. You have to work your way to the central valley, where the main plant is. You do this by flicking switches to change the conveyors -- the blue ones reverse all the gray conveyors and the red levers reverse all the brown conveyors. It's kind of confusing, but there's no fights here. Eventually what you want to do is go from the upper-right corner around the top to the middle left, where there's a conveyor down into the center. Once you get there, talk to the scientists. They'll send you to the Dump west of the plant. Go into the building and loot the shelves, then hop down to the entrance and leave. The Dump is the cave west of the Plant. Inside, you'll fight a variety of chrysm-mutated creatures. The two types of Weeds are the toughest -- they hit hard, have a high defense, and are immune to magic. The easiest way to beat them is to have Ryu use a Dragon-class transformation (i.e., one that's not a Whelp -- Flame/Defender works best) and use Dragon Breath. This should wipe out both, or at least damage them severly. Start by heading south. Loop around to the center and flick the blue switch twice. Cross the conveyor belt and open the chest. Now loop back around to the entrance and go north, up onto the higher plateau. Walk across the crates at the middle "prong" of the ledge to a chest with High Boots. Give them to Momo. Now go back to the entrance again and go south. Hug the outer wall until you come to the door to the next room. Just head down and right for now to the vine-covered door. Go through and you'll face the first boss in a quite a while (since the Amalgam, to be exact), the Mutant. Ryu should attack with Jump. Nina, being the fastest, is your healer -- have her use Healing Herbs or Vitamins to cure your party, and Antidotes if you get poisoned. If nobody needs healing, attack with Simoon. Momo should just use physical attacks. The Mutant will regenerate its HP after each round, but it stops after a few rounds and then you can beat it. It's not that difficult a boss. The Mutant forces the party to destroy it so that no more of its kind will be made. Throw the red lever to drop the Mutant into the lava (you can try the blue one for a laugh). The Mutant is destroyed, but then its offspring Peco, the lovable onion, hopes out of the lava. After some cute squeaking, he joins your party. Since he starts out at level 1, just stick with Ryu, Nina, and Momo for now. There's no fights in this room now that you've killed the Mutant, so go to the lower-left corner and open the chest. Then use the pair of levers to move the crates until there is a crate whose upper-right corner is even with the upper-left of the ledge on the right. That was kind of conusing, so here's an drawing. --\ --/**/---- **\---- The *s are where you want the crate to be. Then go north a ways and ascend the stairs. Follow the path south over two crates (if you can't, you'll need to adjust the crates with the levers) to a chest with Artemis' Cap, which raises your hit rate. It doesn't take a genius to figure out you'll want to give this to Momo. You've got everything in the Dump, so now just walk back out. There *are* fights in the first room, so make sure you're healthy. Back on the map, return to the Plant. Momo will report his findings, then the scientist guy will tell you he has a plan to get you back into Wyndia. Go to the inn and stay for free. In the morning, you'll hide inside a hay cart bound for Wyndia... only to discover that the scientist was in league with Balio and Sunder and you've once again fallen into their hands. %%%WYNDIAN GLADIATORS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The captive party is taken back to the desert arena, where Balio and Sunder taunt you once again. Nina demands that they let you enter the Tournament of Champions, and the two horses reluctantly agree. They insist that they take a hostage, however. Choose Peco; he's at level 1 so he's worthless right now. Explore the arena to learn about the matches, rings, and your competiton. Some places of note: - Hall of Fire: Upper left corner, first floor. This is where you'll fight your first match. Talk to the people to learn about the rules. - Null Magic Hall: First floor, upper left corner. The location of second battle; the people here explain its rules. - Hall of Kings: Center door, first floor. The last battleground. - Your Room: First door in left hall of first floor. When you're ready to begin the fight, go here (but you aren't yet, so don't). The woman here will also explain the rules of the Hall of Fire, and there's an important Coin in one of the cabinets -- you can use it catch Manillo (aka Gobi) when fishing. - Balio and Sunder's Room: First stairs on right when you come in. If you got Peco in your party by accident, you can go here to change hostages. Trust me, the little guy might be cute, but you don't want to use him. - Shops: Take the stairs to the right of your room to get here. The weapons they sell here are bad (they're too heavy), but you can get decent armor, and more importantly, Vitamins and Multi-Vitamins at the item shop (middle). After you're done looking around the arena, head back out into town. Go to the shops and buy some *good* equipment, and then rest (if need be) and save at the inn. In case you wanted to know, here's my characters' stats at this point: Ryu Lv: 15 Nina Lv: 14 Momo Lv: 14 Weapon: Scramasax Weapon: Magician Rod Weapon: Ammo Shield: Buckler Shield: Buckler Shield: Buckler Helm: Glass Domino Helm: Glass Domino Helm: Glass Domino Armor: Breastplate Armor: Mage's Robe Armor: Breastplate Misc1: Talisman Misc1: Light Bangle Misc1: Artemis' Cap Misc2: nothing Misc2: High Boots Misc2: Bat Charm Skills: Jump Skills: Snap, Skills: none Double Blow Now organize your characters in the order you want to have them fight -- you'll want Momo first, Ryu second, and Nina last (you won't be using here). Make *sure* Momo has the Bat Charm equipped. When you're ready to fight, go to your room in the Hall of Fire. Read the rules again, then say you're ready to begin. Using Momo, you'll fight Claw the thief. First, cast Protect -- this will last for all three battles. Then just regular attacks on him. Do NOT attack the Dodai or Claw will do the same back. Claw will try to blind you, but the Bat Charm makes you immune to this (hee hee hee). Claw goes first, so make sure that you can take one more hit before you cast Heal. You shouldn't have any trouble. Momo will then go into the next round against Cawer the mage. He has powerful magic, so you'll have more difficulty here. Stay healed and only attack when you can take two hits. It's okay to heal several times in a row. If Momo goes down, you'll fight Cawer with Ryu. Just use the same strategy, but since Ryu has more HP you'll have a little easier time. The third round is against the party leader (I forgot his name). If Momo went down and you're fighting as Ryu, cast Protect on your first turn. If you're Momo, you still have the Protect from round 1. Having Protect will make your opponent's attack do only about 6 damage each round; just keep wailing on him. His occasional Lucky Strike attacks will do a lot of damage; Heal whenever he does one of these. After this guy is defeated, you'll win the first battle. Get healed and save, then go back into the arena and go to the room on the right, the Anti-Magic Hall. Rearrange your party order so Ryu is in the lead again, then choose to begin the battle. Emitai will come in and explain his situation, but you have no choice but to proceed with the battle. Since this is the Anti-Magic Hall, you can't use magic. However, any ability with no AP doesn't count as spell. Can you say Accession? Yup, have Ryu use Flame/Defender to transform into a Dragon-class Dragon, then just have him start using Flame Breath. Nina should use Snap on each enemy (if she has it; if not don't worry about it), then attack with Double Blow. Momo should just attack. When you need healing, have Nina use Healing Herbs. Attack one Golem until it's defeated, then the other. When Ryu runs out of AP and reverts to human form, have him attack with Jump. After you kill the golems, go after Emitai (who doesn't do anything). He has a really high defense, but he'll go down eventually. When you win, you get a Magician Rod -- equip it on Nina if you don't already have one. Back in your room, Sunder pays you a visit to taunt you. Then you see a brief cutscene with more of the horse guys' plotting. Once you regain control, pay a visit to Emitai's room, where you'll discover the whole story about his daughter was just a scam to make you forfeit in the Null Magic Hall. (that loser, I really felt bad beating him too). Get healed and save, then proceed to the Hall of Kings. Equip Ryu with the High Boots and Artemis' Cap, then begin the duel. First, cast Protect on yourself. Then do a dragon transformation using Flame and Defender. Attack Garr with regular attacks until you run out of AP or HP (whichever comes first), at which point you'll revert to human form. Then attack with Jump and use Healing Herbs to heal. After you do enough damage to Garr, he'll attack you with a Lucky Strike that takes off over 600 HP. Needless to say, you lose, and Garr becomes the champion once again. However, he uses his prize to free Ryu and his friends, then tells you to come to the Angel Tower east of Wyndia to find out more about The Brood, the race to which Ryu belongs. Your hostage is freed and you can choose who to put in your party. Put Peco in your party, then drop by the arena shop. Buy a bunch of Vitamins; you'll need them shortly. Return to the town, head to the shop and buy Peco some equipment. If you can't afford the armor, at least get him some Rippers (weapon) -- you can always give him hand-me-down armor. At this point, you might want to build Peco up some levels by fighting at the ! spots on the map. Go to Maekyss Gorge. Cross the bridge and you'll find yourself surrounded by Balio and Sunder's flunkies. You will automatically fight three thieves. Have Ryu cast Shield (if he has it), then use Jump. Don't use Accession; you want to save his AP. Momo and Peco should just attack, and Nina should use Jolt or Snap. Concentrate on the tall guy (Bully 2) first, as he is the magic-user. Once you take him out, go after Bully 1 and finally 3. This is not a very difficult fight. Balio and Sunder corner you, but Garr shows up in the nick of time. He then joins your party, and you have to make a new party with Ryu and Garr. I strongly recommend you use Momo. Press Triangle when you're done making a party and the formation screen comes up. Put Garr in the lead, Ryu second, and Momo third, and use Attack formation. Then hit Triangle again. Balio and Sunder use their Stallion Metamorphosis to transform into the Stallion, and then you finally get to fight them. Ryu should cast Shield on the party, then do a Flame / Defender Accession. Once he's morphed, have him attack until his AP runs out. At that point, attack with Jump. Garr should just attack, as should Momo. Momo should be your healer; have her use Healing Herbs to heal. When Balio and Sunder get low on life, they will start using their UltimateAttack (or something like that; I forget it's exact name). This attack really rips you; use Vitamins to heal once they start doing it. If somebody dies, don't try to revive them, just heal the people you have (if Momo dies, make Ryu the healer as Garr does the most damage). Keep attacking them, though, because on they start doing the attack, they're nearly dead. When you defeat the Stallion, Balio and Sunder are gone for good! Yahoo! %%%RHAPALA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% While still at the Gorge, cross the bridge you're on, and go down the trail to the left. It leads to a small house with a frog painter inside. Talk to him if you wish, but the real reason for coming here is the Frost Dragon Gene hidden in the garden (it's squeezed behind the fence). Get it, then go back up the trail and leave the Gorge. You're now completely free to explore everywhere you've visited, including both Central and East Wyndia, and even back to the Yraall Region (you can walk around Mt. Myrneg). Places worth visiting again: - If you apprenticed any of your character to Durandal way back when you first got to Wyndia, drop by his house in the ? spot near Wyndia to pick up some skills. - If you have 15 weapons in your inventory, return to the Coffee Shop and talk to D'lonzo; she's another Master you can get. - Back at the Cedar Woods, Bunyan will also work as a Master. He raises your attack and defense, but lowers intelligence. Since Peco doesn't have any magic anyway (and consequently his intelligence and AP don't matter), sign him up. - In the Fairy Woods near the rocket crash site, there are some rocks you can roll away by having Peco bop them with his head (push Triangle). Search the holes for a Vitamin and a Hawk's Ring (increases chance of surprising the enemy -- equip this on somebody). - At the southern of the two Yraall Region fishing spots, you can use your Coin to catch Manillo. You can trade fish for items at his shop. This is a cool feature, but you won't have the requisite fish unless you've been doing a lot of fishing. So don't waste your Coin. Anyway, put Nina in your party and go back to Windia. Everything's basically the same here, except in the upper part of town you learn that the word is out that Nina was kidnapped. Put Nina in the lead of your party and talk to the guard at the castle. He'll let you in. The party has a banquet with the king (check out the animation on Garr eating donuts!!), after which Ryu, Momo, Garr, and Peco set off to the east, leaving Nina in the castle. Hit the Circle button to advance the scene after all the dialogue is done. You're now controlling Nina. Explore the castle and loot all the cupboards. Be sure to talk to the maid standing near the broken plate and Queen Sheila, and collect another Coin from one of the cabinets in Sheila's room. Then go down to the wine cellar in the basement. Rotate the camera until you find Honey hiding. Talk to her and she'll run off. Go back up to Nina's room and take the left path out to the roof. Honey will be there; Nina will chase her and fall off the bridge. Honey levitates her down, but then ceases to function. Cut to the campsite. Nina arrives with Honey, who's out of chrysm energy. She then rejoins your party. Head to the Checkpoint northeast from the Coffee Shop (or just due east from Wyndia). Enter and Garr will automatically get you past the checkpoint, allowing you to reach the really spiffy-looking bridge. After a brief scene, you'll be in the Rhapala Region. Descend the cliff you're on and head north. Enter the small house area. Grab the Life Shard inside the house, then descend the stairs behind it and collect the Thunder Gene. Then leave. There's a fishing spot to the west of the house, and another one to the south, but your next destination is the town of Rhapala to the southeast. Turn up the volume so you can listen to the really cool music here (actually, all the music in this game is really cool music). Head to the weapon shop and buy new gear. Don't sell any of Ryu's old equipment; you'll need it in a moment. The item shop also sells better fishing bait, should you be interested. There's also another clinic; don't waste your money on that rip-off. Go to the inn and take the stairs down into a bar. Talk to Sinkar, the guildmaster. He'll send you to talk to his daughter, Shardis. Leave the bar and go north to the wharf. Find Shardis and Beyd on the right-hand side and talk to them. After Shardis runs off, return to the entrance of the docks and talk to her again. She'll send you back to talk to her father. Go back into the town proper, go to the bar, and talk to Sinkar again. He'll tell you that you can't take the road either as it has been closed by the volcano. You automatically return to camp, where Nina decides to talk to Beyd. Go to the Wharf (you can get there directly from the map). Talk to Beyd and Nina will tell him to propose to Shardis. After he runs off, go back to where he normally is and talk to him again. He'll ask you to train him so that he can enter the lighthouse and defeat the monsters, then fork over 1000 zenny. Hopefully, you're carrying around some equipment for Ryu. If not, go buy some stuff. Then go talk to Beyd again and answer "Yes". You'll go to the town square, when Beyd will ask for the equipment. Equip a weapon and some armor on him. In my game, I gave him a Broad Sword and a Waistcloth and that worked out about perfectly. Talk to Beyd and ask him to explain how the training works -- this is a really cool concept, I might add. Put Nina and Peco in your party, then strip off all your armor so Beyd can do more damage. Talk to Beyd and choose to begin training. At the start, the best way to proceed is to have Nina and Peco attack and Ryu cast Rejuvenate on Beyd. This will do about as much damage as he can take without being knocked out each round. If you get any EX turns, just defend. After 20 rounds are up, or you accidentally knock out Beyd, he will report the results of the training, and then you'll be back on the map, all healed up. Go back to the Wharfs, talk to Beyd again, and do another round of training. As you build up Beyd's HP, you'll be able to attack him more without needing to heal him as much. Be sure to attack when he's defending, as this will raise his defense. After you've done this a couple times, equip Beyd with the best gear you have (in fact, you should remove Ryu's armor and give it to him), then talk to Beyd at the Wharfs and choose "To the lighthouse!" Zig will challenge Beyd to a duel. You'll go to the town square, and then the fight will begin. Don't do anything (or you'll automatically lose), just defend. However, when Zig's head is turning back and forth to look at Shardis (it's really obvious when it happens), cast Rejuvenate on Beyd to heal him, or Protect if he's healthy. If Beyd loses, it's no big deal. Just do another round or two of training, then try again. The key is to raise Beyd's defense; if do this, he'll win easily. Eventually, you'll get Beyd strong enough that he can beat Zig. There will be a bit of dialogue, then you're back on the map. Go to the Wharfs and talk to Beyd. He broke his arm in the fight with Zig, so he asks you to go to the lighthouse instead. Open the chests for a Silver Knife (not very good) and a Chain Cap (it's actually armor, and strong stuff too). Go talk to Sinkar and he'll give you a Guild Badge (I think you get it from him; maybe Shardis gives it to you). Make sure you're stocked up on Vitamins and Ammonia; you'll need them. I recommend that you put Peco and Momo in the party and use a Regular formation with Ryu in first position, Peco second, and Momo third. When you're ready to go, take the northwest exit from the Wharfs to the Lighthouse. Head all the way up the stairs to a chest with a Coin. Note that you can learn the skill Air Raid from the Bombers; it's pretty good and certainly worth learning. After getting the Coin, go down a level and go right. Follow the path to the lighthouse door, being sure to pick up the two hidden items along the way -- a Mithril Shield and a Swallow Eye. Inside the Lighthouse, go right and down the stairs. Explore and throw the two blue levers. There's also another hidden chest near the middle (as always, rotate the camera to see it) with the Dream Ring. Take the exit in the lower-left corner to go outside the Lighthouse. Open the three chests for Flame Chrysm, then go back inside. Take the other nearby door to go into the control room. Put a Flame Chrysm inside the hatch with an arrow painted on it. Then go pull the lever. A control panel will come up showing the pressure in the lighthouse (aren't there just so many cool ideas in this game?). Wait through the first three passes, then hit the button when the pressure is at the top of the screen. If you did it right, the chrysm will start pumping through the tubes. If not, go put another Flame Chrysm in the chute and try again. (Should you run out of Flame Chrysm, go back to town and buy a bunch more, then return). You've already directed the chrysm by pulling the earlier levers, so return to the main door of the lighthouse and head up and west. You'll spot a small green lizard. Heal up your characters. Your AP has probably been mostly drained away by the Spectres, but if you have any RainbowTrout, use one (or more, if you've got a load) on Ryu, so that he has at least 4 AP. Then continue up the stairs. A huge -- and very cool-looking eyeball -- will come bouncing down the stairs and the lizard will catch it. Then you have to fight a boss. The Gazer is the toughest boss you've fought so far. Have Ryu cast Shield on his first turn, then transform into a dragon if he has any more AP left (unlikely). Use physical attacks against the Gazer, but *don't* use Jump or Air Strike; they won't work. If you have a bunch of attack items (like Napalm), those are also effective. Have your fastest character (probably Ryu) use Vitamins to heal. The Gazer has two main attacks: a bouncing attack that does about 20 damage to the party and an Eye Beam that does around 60 damage to one character (ouch). It's important to keep all your characters alive; if somebody goes down, have the *slowest* character use an Ammonia on the dead fellow. This will insure that the character gets revived after the Gazer has attacked, so they won't get killed again. Then, of course, have the fastest character heal them with a Vitamin on the next round. After defeating the Gazer, you'll get a whopping amount of experience, as you well should. Go up the long flight of stairs to the roof. Collect the Eldritch Dragon Gene from the crystal, then throw the blue lever. The lamp will turn on (nifty effect here), but then a faerie flies down and tries to turn it off. After failing, she throws a Faerie Tiara at you and flies off. The Faerie Tiara activates all those faerie rings you've been seeing all over the map, allowing you entrance into the Faerie Village! Work your way back out of the Lighthouse to the world map. Go to Rhapala and get healed at the inn, then replenish your item supply. If you couldn't afford some equipment before, get it now. Then leave town and go to any faerie ring (they all lead to the same place). Hit X over it and you'll be warped into the Faerie Village. There's not much here right now -- just the flower circle that teleports you out, one house, and a tiny dock. But soon you'll be able to start building a complete town here. For now, just go into the house and talk to the faeries. They will ask you to go to the beach and defeat the monster. Your party will automatically change to Ryu, Nina, and Momo. Go down to the beach and choose to wait until night. An ominous fin appears and your party attacks. Afterwards, you discover it was only a dolphin. Nina and Momo leave to get the faeries, and the dolphin starts chewing you out for beating it up... in Australian dialect, no less. You might want to use the option for an English translation (LOL) that pops up after this scene. Nina and Momo return, then the dolphin transforms and you have to fight it. On his first turn (do NOT cast Shield), have Ryu use the Eldritch and Thunder genes to transform. This will give him the Myollnir (sic) spell, which does 200+ (!) damage to the Dolphin. It costs 10 AP each shot, not to mention the AP you lose each turn from being transformed, so you'll only get a few shots in. After Ryu returns to human form, cast Shield (if you have the AP), then have him use regular attacks. Meanwhile, Nina should be casting Iceblast, and Momo should use regular attacks and heal with magic. Like the Gazer, the Dolphin is immune to aerial attacks. The Dolphin does have a powerful (and cool-looking) Tsunami spell, so keep your HP up. With the Myollnir damage, though, he shouldn't be too much of a problem. After the battle, go back to the house and talk to the faeries. They'll take you for getting rid of the dolphin. Leave the faerie village (use the circle of flowers you came in through) and return to Rhapala. Talk to Beyd, then to Sinkar. Sinkar will give you a letter that allows you to enter the volcano. Leave town and go up on the cliffs to the east to find the volcano. Enter and take the Protein in the chest to the right. If you go straight, you'll come to a temple in which is a plaque you can't read (not yet, at least). What you want is the path just to the east of the temple door. Take this path all the way up the stairs until you reach a cave. Enter. The enemies in here are fire-based, so don't use fire spells on them. Ice spells, of course, do a lot of damage. You can also learn the Burn skill from the Lava Man, but it's pretty crummy. Blind, which you can learn from the Lizards, is a bit better, but certainly not essential. Also, be careful not to step in the lava or the air vents when you can avoid it -- the lava does massive damage to your lead character and the air vents damage the whole party. When you do have to walk across lava, put the character with the most HP in the lead. Head east and enter the first cave you come to. Walk around the edge of the room here to avoid the lava and open the chest for AsbestosArmr, which reduces all fire damage to 0. Equip it somebody that can use it, preferably somebody other than Ryu, then leave the room. To the north is a chest with 800 zenny, but you have to walk across some lava to get it. You can get it if you want. Head south and enter the next cave. Here, ascend to the top level. The yellow gas vents will confuse your characters if you touch them. This isn't that bad, but try to avoid it if possible. Head down all the ramps until you reach a chest with the fire-absorbing (you *gain* HP from fire damage) Ring of Fire. Equip it on Ryu (unless Ryu has the AsbestosArmr, in which case give it to somebody else). Now two of your characters are protecting from fire. Jump down, then work your way back up the ladders until you get to the next cave entrance. Go through to a lava-filled room. Go down until you get to a chest. Open it, then head north and circle around the top of the room. Descend to the lower level. Hug the west wall and circle around the lava to another Gene crystal, containing the Miracle Gene, which isn't. All it does is turn the whole party into a giant Behemoth dragon, which isn't nearly as useful as it sounds. Then run southeast through the lava to get to a chest with the Flame Talons for Peco. Don't equip them now; they do fire damage and you don't want that in here. I strongly recommend that you now return to Rhapala to get healed up and save. Then come back to the volcano and go straight through, without detouring for chests. With the AsbestosArmr and Ring of Fire, you shouldn't take too much damage this time through anyway. In the lower- right hand corner of the third room, you'll reach a narrow bridge. Heal up, then try to cross it. An old man will appear, say "Hee hee hee" a lot, and then summon two monsters, Scylla and Charybdis. Ryu should cast Shield, then use Accession with the Frost and Eldritch Genes. This will give him the Blizzard spell, which will do about 160 damage to both monsters, and lesser damage to the old man. Have him use this until he runs out of MP and reverts to human form, then just attack. All your other characters should attack as well, except have Nina (if you're using her) cast Iceblast. Concentrate on attacking one monster until dies, then attack the other. The old man will keep healing the monsters, but only for 60 HP a turn -- as long as you do more than 60 damage every round (and you should), you'll kill them eventually. He'll eventually run out of AP anyway. When both monsters are dead, attack the old man -- he can't hurt you. With the AsbestosArmr and Ring of Fire absorbing most of the damage, this isn't that hard a fight. After defeating the old man, continue across the bridge. Go through the door, descend the stairs, and exit the volcano. %%%ANGEL TOWER%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% You'll emerge from the volcano in the Urkan Region. First, camp to heal and save. While you're at, also equip Peco with the Flame Talons you got in the volcano. If you want to go fishing, there's a fishing spot to the southeast -- you can catch Manillo there. Go to the north part of the Urkan Region and enter Junk Town. You can't do much of anything here right now except go shopping, and most of the equipment is way out of your price range. However, pick up the Shotgun Shell for Momo, then hit the road. Your next real destination is the really cool-looking town of Urkan Tapa, to the south. Be sure to bring Garr along. Urkan Tapa is a huge place, but there's not actually a whole lot there. Directly ahead of you when you enter is the shop, where you can buy new armor and weapons for Ryu and Garr. If you head left, the first door you come to is the inn. Then go to the door on the right from where you come in. Talk to the priest, then go up the ladder. Put Garr in the lead and use him to roll the boulder aside. Go inside and Garr will talk briefly with Patriach Sudama, revealing that he (Garr) is one of the Guardians of Urkan. Now leave town. There will be a brief scene at the camp, then you're back on the map. Save and go to Angel Tower. At Angel Tower, head up the stairs until you see an opening on the right. Go through there, then jump down the tiered ledges. There are two chests to collect this way (you'll have to make several trips), plus the stairs at the lower right. The stairs leading down take you to a room with a woman imprisoned in a barrier; you can't do anything here, so take the up stairs instead. These will take you to the door that leads into the actual tower. Angel Tower is pretty maze-y, just wander around until you get to a big square room with three silver blocks. Put Garr in the lead of the party and use him to push the blocks around to make a path to the stairs (sorry for the vague instructions here). Once you go down those stairs, Garr will ask the third character in the party to leave. Examine all the plaques until you find Garr's. Garr will then Ryu that, as Ryu is a member of the Brood, he has to kill him, and then you fight. Just use Accession and whack him a couple times; it will only take a few hits. After the battle, the same voice that spoke to Ryu way back in the mines at the start of the game calls to him again and tells him that Garr is not his enemy. Ryu vanishes, then the Kaiser Dragon appears and the place starts to collapse. Well, that's it for Ryu's childhood, and also for the FAQ for now. I'll be back in version 1.0 with a walkthrough for the rest of the game... same BOF time, same BOF channel. ******************************************************* IV. WALKTHROUGH: ADULTHOOD ******************************************************* Coming in version 1.0. ******************************************************* V. SKILLS ******************************************************* %%%MAGIC%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Ryu--- CLASS LV AP EFFECT Heal Heal NA 4 Restores one ally's HP Purify Heal ? 4 Cures poison in one ally Protect Assist 6 2 Raises one ally's defense Rejuvenate Heal 10 7 Restores one ally's HP Accession Attack NA 0 Turn into dragon! Shield Assist 16 4 Raises party's defense Raise Dead Heal ? 10 Revives dead character (may fail) Remedy Heal 20 7 Cures all status change / single ---Rei--- Pilfer Attack NA 0 Steal item, attack Jolt Attack 9 3 Lighting attack / all ---Teepo--- Flare Attack NA 3 Fire attack / single Frost Attack ? 3 Ice attack / single Simoon Attack 7 4 Fire and wind attack / single ---Nina--- Gust Attack NA 4 Wind attack / all Frost Attack NA 3 Ice attack / single Jolt Attack NA 4 Lightning attack / all Simoon Attack 7 4 Fire and wind attack / single Blunt Assist 10 1 Lowers attack power / single Weaken Assist 11 1 Lowers defense power / single Iceblast Attack 12 5 Ice attack / single Slow Assist 13 1 Lowers agility / single Typhoon Attack 15 7 Wind attack / all ---Momo--- Heal Heal NA 4 Restores one ally's HP Purify Heal NA 4 Cure poision in one ally Identify Assist NA 0 See enemy stats Foretell Assist NA 0 I have no idea what this does! Protect Assist NA 2 Raises one ally's defense Silence Assist ? 2 Causes silence / all Sleep Assist ? 3 Causes sleep / all Quake Attack 13 7 Earth attack / all Confuse Assist 14 2 Causes confusion / single Speed Assist 17 2 Raises one ally's agility ---Peco--- Dream Breath Assist 10 3 Causes sleep / all ---Garr--- Pyrokinesis Attack NA 1 Fire attack / single Flare Attack NA 2 Fire attack / single Fireblast Attack 14 5 Fire attack / all %%%SKILLS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% AP EFFECT Air Raid 3 Physical attack / target loses next turn Blind 0 Causes blindness / single Double Blow 2 2 physical attacks Feign Swing 0 No effect? Jump 0 Physical attack / single Snap 0 Physical attack / single / lowers defense Unmotivate 0 Cancels enemy attacks %%%DRAGON POWERS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% When Ryu uses Accession, his powers are determined in two ways: by what class of dragon you are (Whelp, Dragon, etc.) and by what genes you're using. I've listed the two types of abilities separately. Abilities marked with a + are only available if combined with the Eldritch gene. --Dragon Class Abilities-- FROM AP EFFECT Whelp Breath Whelp 0 Non-elemental attack / all Blind Whelp 0 Causes blind status Dragon Breath Dragon 0 Non-elemental attack / all Snap Dragon 0 Physical attack / lowers defense Behemoth 0 Blitz Behemoth 0 Physical attack / all / halves your HP Charge Behemoth 0 --Gene Abilities-- Flame Breath Flame 0 Fire attack / all Flame Claw Flame 0 Fire attack / single Inferno Flame+ 10 Fire attack / all Ice Breath Frost 0 Ice attack / all Ice Claw Frost 0 Ice attack / single Blizzard Frost+ 10 Ice attack / all ThundrBreath Thunder 0 Thunder attack / all Thunder Claw Thunder 0 Thunder attack / single Myollnir Thunder+ 10 Thunder attack / single Counter Defender 0 Get Reprisal on all attacks Remedy Eldritch 7 Cure all status changes ******************************************************* VI. ITEMS AND EQUIPMENT ******************************************************* In the Used By column, the following letters stand for the characters: R=Ryu E=Rei N=Nina M=Momo P=Peco G=Garr (Teepo uses the same stuff as Ryu) %%%WEAPONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ATK WGT USD PRICE NOTES Bent Sword 2 5 RE 10 Dagger 4 1 RE 50 BallockKnife 6 1 RE 100 Bronze Sword 8 2 RE 240 Silver Knife 12 1 R 1400 Holy damage Broad Sword 15 3 R 600 Scramasax 23 2 R 1200 Moon Sword 32 4 R 2000 Flare Sword 38 4 R 3200 Fire damage Claymore 43 8 R 2500 Barbarossa 82 10 R 12000 Lightning damage PointedStick 1 1 N 10 Oaken Staff 6 1 N 50 Mace 12 3 N 200 Magician Rod 20 2 N 780 Raises Intelligence QuarterStaff 28 4 N 1100 Thunder Rod 69 10 N 9500 Lightning damage Ammo 58 1 M 500 Flame Chrysm 50 1 M 500 Fire damage Ice Chrysm 50 1 M 500 Ice damage ShotgunShell 78 1 M 2200 Rippers 10 1 P 600 Spiked Claws 18 1 P 1300 Flame Talons 25 1 P 3300 Spear 16 2 G 750 Long Spear 24 3 G 1000 Halberd 33 4 G 2100 Gigantess 78 12 G 8800 ThievesKnife 36 1 E 3200 Enhances psionics %%%ARMOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF WGT USD PRICE NOTES Clothing 2 3 RNMG 50 LeatherArmor 4 4 RNMG 180 Waistcloth 5 3 RNMPG 210 LeatherApron 6 4 NM 330 Mage's Robes 9 3 NM 610 Breastplate 16 4 RMPG 1000 AsbestosArmr 18 6 RMG 1600 Resists fire Chain Cap 19 5 RMG 1100 Scale Mail 21 6 RMG 1450 MithrilArmor 26 6 RG 2100 %%%HELMETS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF WGT USD PRICE NOTES Bandana 1 0 All 30 Brass Helm 3 1 RMG 120 Glass Domino 6 1 All 450 Iron Helm 6 2 ?? ? Knight'sHelm 8 2 RG 720 Mithril Helm 12 1 RMG 1100 %%%SHIELDS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEF WGT USD PRICE NOTES Bracers 1 0 All 30 Cloth Shield 3 1 RPG 150 Gauntlet 5 1 All 400 Buckler 12 2 All 1100 MithrlShield 17 3 RPG 1600 %%%ACCESSORIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT Artemis' Cap 4000 Raises hit rate Bat Amulet 1000 Immune to blindness Bell Collar ?? Raises encounter rate Dream Ring 1000 Immune to sleep Hawk's Ring 4000 Raises your surprise attack rate High Boots 3000 Defense + 5 Holy Mantle ?? Lowers encounter rate Light Bangle 3000 Raises defense vs. status changes Lion's Belt ?? Raises willpower Ring of Fire 5000 Absorbs fire Talisman 500 Immune to instant death attacks Titan Belt 3000 Power + 10 Wisdom Ring ?? Raises intelligence %%%ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT Vitamin 50 Restores 100 HP Green Apple 4 Restores 20 HP Berries 4 Restores 5 HP Healing Herb 10 Restores 40 HP Antidote 12 Cures poison Beef Jerky 50 Restores 100 HP Vitamins 500 Restores 100 HP to party Jellyfish 10 Restores 1 HP RainbowTrout 160 Restores 5 AP Panacea 100 Cures all status changes MultiVitamin 300 Restores HP completely Trout 80 Restores 40 HP Bread 20 Restores 20 HP Wisdom Fruit 1000 Restores 100 AP Bass 100 Restores 80 HP Blowfish 80 Cures poison / all Moon Tears 1000 Restores party's HP and cures status Mandrake 100 Restores HP completely Man-o'-War 10 Restores 1 HP Flying Fish 50 Restores 20 HP Wisdom Seed 500 Restores 20 AP Sea Bass 100 Restores 80 HP Sea Bream 160 Restores 5 AP Black Porgy 400 Restores 20 AP Ammonia 200 Revives dead character Weather Vane 200 Wind attack / all Molotov 10 Fire attack / single Eye Drops 20 Cures blindness Firecracker 500 Fire attack / all Taser 200 Lighting attack / all Icicle 500 Ice attack / all Ginseng 200 Raises Power in battle Octopus 300 Causes blindness / all Ivory Dice 500 ??? Dynamite 200 Earth attack / all Napalm 800 Fire and wind attacks / all MartianSquid 200 Causes blindness Faerie Tiara -- Activates faerie rings Swallow Eye 200 Raises Agility permanently Magic Shard 200 Raises Max AP permanently Protein 200 Raises Defense permanently Moxa 200 Raises Intelligence permanently Life Shard 200 Raises Max HP permanently Marbles 10 Sell for money? Plate 10 Sell for money? Gems 400 Sell for money Skill Ink 100 Transfer skill from notes to character %%%FISHING GEAR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT Wooden Rod 100 Low-level rod Bamboo Rod -- Lowest-level rod Worm 20 Rank 1 worm-type bait Sinker 20 Rank 1 lure-type bait Toad 20 Rank 1 frog-type bait Old Popper 20 Rank 1 fish-type bait Spirit 50 Rank 2 worm-type bait Popper 50 Rank 2 lure-type bait Baby Frog 50 Rank 2 frog-type bait Float 50 Rank 2 fish-type bait Heavy Caro 500 Best worm-type bait Coin 500 Bait for Manillo %%%VITAL ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% USE Wallet Give to guard at McNeil manor Egg ???? Passport Need to get through Checkpoint Guild Badge Need to enter Lighthouse Guild Letter Need to enter volcano ******************************************************* VII. CHARTS ******************************************************* %%%STOLEN ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Amalgam: Magic Shard Eye Goo: Healing Herb Goblin: Broken Sword GoblinBoss: Waistcloth Gonghead: Vitamin Mage Goo: Healing Herb Maneater: PointedStick Puff Ooze: Healing Herb Ripper: Berries %%%SKILL LEARNING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SKILL LEARNED FROM Air Raid Bomber Blind Lizard, Tricker Burn Lava Man Double Blow Nut Troop Jump Rocky, Roach Snap Pooch, Scylla, Charybdis %%%DRAGON GENES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Gene: Flame AP: 5 Located in: Wyndia Castle, after you gain dragon powers Effect: Use flame-related attacks Reverse: Frost Gene: Frost AP: 5 Located in: Maekyss Gorge Effect: Use frost-related attacks Reverse: Flame Gene: Thunder AP: 5 Located in: House in north Rhapala Region Effect: Use thunder-related attacks Reverse: Gene: Defender AP: 8 Located in: Mt. Boumore, after you dive down cliff Effect: Enhances defense, use defensive abilities Gene: Eldritch AP: 8 Located in: Lighthouse roof Effect: Enhances magic abilities Gene: Miracle AP: 13 Located in: Volcano Effect: Transform into Behemoth-class dragon Gene: Thorn AP: 8 Located in: Rocket crash site Effect: Makes other genes more effective Gene: Reverse AP: 3 Located in: Forest west of Momo's tower Effect: Reverses effects of other genes %%%MASTERS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This section under construction. %%%BOF SERIES NAMES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Because Square changed many names in the U.S. version of BOF1, this results in some inconsistencies in the U.S. versions of the seris. The proper names in all cases are the BOF3 names. BOF1 BOF2 BOF3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Agni Anfini Infinity -- Baba Bunyan Bo -- Gary Drogen Dologeny -- Gant Guntz -- Gobi Maniro Manillo Winlan Windia Wyndia -- Great Tree Yggdrasil ******************************************************* VII. PLAYING THE GAME ******************************************************* %%%EX TURNS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Equipping heavy weapons and armor lowers your agility (as determined by the item's Weight value). Agility determines the order in which your characters get their turns (highest goes first), and it allows you to get EX Turns. If your agility is significantly higher than that of the enemies, you will earn EX Turns. EX Turns occur between rounds of combat -- your character's menu will just pop up again and it will say "EX". EX Turns are simply extra turns. Usually only one or two of your characters will get an EX Turn, if you get one. %%%CAMPING%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Press Start while on the main overworld map to camp. You have to be away from any visitable location to camp (you can tell when the "Camp" option lights up). While camping, you can talk to all your party members. If you go inside the tent and examine the diary, you can rest, save, change party members, use Skill Ink, and view the list of Masters you've found. %%%MAXIMUM HP LOSS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% If one of your characters loses all their HP in battle, one of two things will happen: a) The character will use "Guts" to return to life with one HP. This happens infrequently. b) The character is dead. After a battle, all dead characters come back to life (you can also use items or magic to revive them during a battle), but their maximum HP is reduced -- this is denoted by the max HP number turning yellow. If the character is killed again, their maximum HP will be reduced again, and so on. The only way to recover your true maximum HP is to sleep at an inn. You cannot rest at your campsite or use items to regain your max HP. %%%MASTERS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Masters are teachers that will increase your character's stats and abilities. They're sort of like Espers in FF6. You'll find Masters in various places around the world. For info on the Masters' locations, see the Master List under Charts and Info. When you talk to a Master, you can choose to apprentice under them (some Masters will require that you meet some other requirement). Any number of characters can be apprenticed to the same Master. When a character is apprenticed under a Master, their stats develop in different ways at level up. Some Masters raise your attack but lower your magic ability, while others might raise your AP, but lower your defense. Also, Masters will teach your character skills. Check back with your Masters periodically. If an apprenticed character has gained enough, they may learn a new Skill. %%%SKILLS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Skills are just like spells, but you don't learn them by going up levels. Instead, you learn them in one of two ways: a) From Masters (see above). b) From enemies To learn Skills from enemies, use the Examine command during battle and choose an enemy to observe. If that enemy uses a skill you can learn that round, the Examining character will learn it. Only one character can learn each Skill. To transfer a Skill from one character to another, first go to the Ability screen and choose the option "Note". You can then remove skills from the character, turning them into Skill Notes. Make sure you really want to remove / move a skill before you do so. To transfer the Skill Notes to a character, you have to camp. Then examine the diary inside the tent and choose "Look at Skill Notes". You may transfer Skill Notes onto a character, but each transaction costs 1 Skill Ink, and Skill Ink is hard to come by. So make sure you use it wisely. ******************************************************* VIII. FISHING ******************************************************* %%%FISHING SPOTS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% YRAAL REGION NORTH There are lots of small fish swimming in the stream. Target fish: Jellyfish, Pirana, RainbowTrout YRAAL REGION SOUTH You see a familiar shape amongst the fish... Target fish: Pirana, ????, Trout, Manillo Manillo's Shop: Silver Knife: RainbowTrout x2, Trout x2 Iron Helm: Trout x1, Pirana x2 Waistcloth: Trout x1, Puffer x1 Spirit: Pirana x3 Baby Frog: Pirana x3 Popper: Puffer x2 Float: Puffer x2 Skill Ink: RainbowTrout x1, Trout x1 Bell Collar: Angler x3, MartianSquid x3, Sea Bream x5 Holy Mantle: Black Bass x3, Bass x9, Sea Bass x9 CENTRAL WYNDIA NORTH - MT. MYRNEG Something bizarre is swimming with the fish here... Target fish: Jellyfish, Bass, MartianSquid CENTRAL WYNDIA SOUTH - ARENA Hangout of the River Gang. Target fish: ????, RainbowTrout, Bass EASTERN WYNDIA WEST There are lots of different fish gathered here. Target fish: Pirana, Trout, RainbowTrout, Bass, ???? EASTERN WYNDIA EAST - TOWER A famous spot where everyone catches the "big ones". Target fish: ????, Blowfish, ????, Octopus, ???? RHAPALA REGION NORTH This is the best place to get fresh river fish! Target fish: Man-o'-War, Flying Fish, ???? RHAPALA REGION SOUTH A beach famous for good fishing. Target fish: Man-o'-War, Flying Fish, Sea Bass, Octopus URZAN REGION Area famous for the "big ones"! Target fish: Sea Bream, Black Porgy, ????, Manillo Manillo's Shop: Wisdom Ring: Angler x1, Black Porgy x2, Sea Bream x2 Lion's Belt: MartianSquid x2, Bass x2, Sea Bass x4 Ginseng: MartianSquid x1, Octopus x2, Sea Bass x3 Caro: Sea Bream x3 Frog: Sea Bream x3 Top: Octopus x2 Hanger: Octopus x2 Skill Ink: Black Porgy x1, Angler x1 %%%FISH TYPES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #1 Jellyfish 80 pts Type of animal that floats and is easily caught. Average length: 20 cm. Bait: Worm #2 Pirana 105 pts Aggressively hunts in packs. Use: Restores HP Average length: 30 cm. Bait: Worm #4 Trout 175 pts River fish -- likes worms & small fish. Use: Restores HP Average length: 50 cm. Bait: Worm #5 RainbowTrout 270 pts River fish -- lives in deep water. Use: Restores AP Average length: 50 cm. Bait: Worm #7 Bass 360 pts. Strong fish -- goes for any lure. Use: Restores HP Average length: 30 cm. Bait: Any #8 MartianSquid 360 pts. Lives in fresh water -- likes worms. Use: Combat Average length: 60 cm. Bait: Worm #11 Man-o'-War 90 pts. Large jellyfish. Not a good catch. Use: Restores HP Average length: 20 cm. Bait: Worm #12 Flying Fish 150 pts. Small fish that lives in shallows. Use: Restores HP Average length: 23 cm. Bait: Fish #13 Blowfish 140 pts. Aggressive fish -- goes for any lure. Use: Cure poison Average length: 15 cm. Bait: Any #14 Sea Bream 225 pts. Deep-water fish -- likes small fish. Use: Restores AP Average length: 30 cm. Bait: Fish #15 Sea Bass 250 pts. Large sea fish -- goes for any lure. Use: Restores HP Average length: 45 cm. Bait: Any #16 Black Porgy 320 pts. Deep-water fish -- Difficult to catch. Use: Restores AP Average length: 45 cm. Bait: Fish #17 Octopus 300 pts. Deep-water fish -- tastes good fried. ^---- (Octopi aren't fish! - Erg) Use: Combat Average length: 50 cm. Bait: Worm #23 Manillo 250 pts. Merchant who travels the world's seas. Average length: 150 cm. Bait: Coin %%%RANKS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% I guessed a little on the points here, if anybody knows the exact numbers, let me know. Novice: 0 points Novice+: 100 points Novice++: 200 points Rodman: 600 points Rodman+: 1000 points Rodman++: 1500 points Rodmaster: 2000 points Rodmaster+: 3000 points %%%STRATEGY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - Always cast as far as possible. - Worms work as bait for most fish. - After you cast, moving the rod in a rhythm will attract fish. Or something like that. - When you catch a fish, you have to reel it in by positiong the green area over the fish and hitting X as fast as possible. Once you get a fish to the far left of the gauge, hold down to reel it in faster. Just be ready to slide the cursor over if the fish makes a sudden move. - As for Manillo, the only way to catch him is with the Coin bait. Cast the bait close to him and he'll start swimming for it. Before he gets the bait, reel the bait back a little. Keep nudging it backwards and Manillo will keep chasing it. Don't let him grab the bait until you're at about 5 meters from shore. Then let him grab the bait and quickly reel him in. - When you do catch Manillo, you can trade fish for items at his shop. You'll need lots of fish to do so, so don't waste Coins if you're not stocked up on fish. ******************************************************* X. CREDITS / DISCLAIMER ******************************************************* This FAQ is copyright 1998 by Fritz Fraundorf. Breath of Fire 3 is copyright 1997 and 1998 by Capcom. This FAQ is not associated with or endorsed by Capcom. You may freely distribute this FAQ for noncommercial purposes if it is not altered in any way and I am credited. Not intended for use as a flotation device. %%%CREDITS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - Capcom, for making the best RPG I've ever played.