Free Green Potion:
In the Light World, north of the circle of rocks in the northeast section of the Light World, you will find a cave hidden behind a waterfall. Within this cave is a -Mysterious Pond- which will upgrade a boomerang or shield tossed into it... OR fill an empty bottle with Green Potion.
24 Pieces of Heart = 6 Heart Containers:
1) Enter the Lost Woods north of the Fortune Teller and
walk north. Find the 3x3 patch of bushes and cut the center bush.
2) In Kakariko, fall into the well northwest of the bottle
seller. Bomb the rocks.
3) Enter the house of the fighting brothers and open a
passage to the left. Exit the bottom
door of the left room and complete the maze in 15 seconds or less.
4) Go to the basement of the Thieves' Hideout and bomb
the cracked wall.
5) Enter the Watergate at the Swamp Entrance, go to the
far room and pull the right lever. Exit the Watergate to find
the piece to the west.
6) In the northeast corner of the Great Desert is a cave.
Find the room with Aginah and bomb the bottom wall.
7) West of the Sanctuary is a pile of rocks - dash it.
8) Enter the Desert Palace and come out the west exit and
go to the southwest corner of the desert.
9) Get the Flippers at Zora's Falls, then travel south.
Go over the 1st fall, but turn west instead of falling over the
2cd. Walk up the slope and continue west.
10) Walk around the left side of the rock formation in
front of Spectacle Rock and drop off onto the lower ledge. Go
into the cave and proceed to floor 2F.
11) On top of Spectacle Rock
12) After defeating Agahnim, walk down the 1st stairs,
then down the stairs on the right. Go right, drop, go up and around
to the right.
13) Dash into the Strange Tree (after killing Agahnim).
Enter, climb the stairs, and bomb the right wall.
14) There is a circle of stones in the northwest corner
of Ice Island. Stand inside and Mirror warp.
15) In the Dark World, go south of the Haunted Grove to
a circle of shrubs. Stand in the center, Mirror warp, and enter
the cave.
16) Go to the Dark World version of the maze game (see
#3). Dig.
17) Climb the ladder on the north side of the Dark World's
cemetary and Mirror warp. Enter the cave and bomb the far wall.
18) Enter the cave of the sign reading "I'll blah
blah give Piece of Heart blah Cape." Go to floor 2F, cross
the hole, through the bumper, and out the door.
19) In the Village of Outcasts, enter the hut with the
Chest symbol. Play.
20) Pound the 22 stakes south of the Dark World Smithy
and enter the cave.
21) In the Great Desert, find the Warp Tile under a heavy
rock and warp to
Misery Mire. Fall off the ledge and go north and enter the west
'mouth'.
22) Enter the dead-end in the northeast corner of Misery
Mire, Mirror warp,
lift the stone and enter the cave.
23) Go west from Turtle Rock, lift the 1st large rock,
enter, go up and over the invisible bridge, and continue until
outside.
24) Go near the right door on the narrow ledge outside
the Turtle Rock dungeon, Mirror warp, enter the cave, kill everything,
and go through the open door.
Double Magic Power
After getting the magic powder, go to Smithy's Shop in Kakario
Villiage in the Light World. Use the Magic Hammer on the stake
and fall down the hole. Go up and throw Magic Powder into the
red thing on hands. A bat will come out. When he's done, your
Magic Bar will have a 1/2 on top of it. You now have double magic
power!
Final Boss Tactics
When you get to the last boss, here's how to defeat him. Hit him
a couple of times with your sword. He should throw his dagger
at you. Try to avoid it. Do this another time. The third time
you do this, he will twirl his dagger. Little fireballs will form
around it. The balls will expand. Soon they will turn to fire
bats. These bats take away 2 hearts. Try to avoid them. Keep hitting
him with your sword. Do this step 3 times. When you finish, his
dagger will be gone. Now his usual attack will be a power stomp
that lets out a fire bat, that will make fire balls in its path.
When he stomps, the floor will cave in on one side. If you drop
through this, there will be 2 chests with treasures to help you.
He'll stomp 4 times. Then the lights will go out. The 2 torches
at the end of the room will go out. Light them with your torch
or fire rod to see him. Hit him with your sword, then he will
freeze. Quickly equip your bow and silver arrows. Shoot him once.
The lights will go out again. Light them a second time to see
him again, and hit him with your sword again. Equip your bow and
shoot him with a silver arrow. Do this 1 or 2 more times and he
will be defeated. A door will open and a bridge will appear. Go
in the door to receive the tri-force. You have conquered the game!
Get the 4th Magic Jar
Beside the desert in the light world, there is a man who sits
by a sign and he says to leave him alone. When you are nearing
the end of the game in the dark world, in the village in one of
the demolished houses, there will be a chest. You can't open it,
so bring it to that guy in the light world who wants to be left
alone. He turns out to be a theif and he will pick the lock for
you, and inside the chest is the last magic jar.
The Flute and the Duck
Once you have the flute, if you play it in front of the weather
vane in Kakariko, the duck will come and help you. He can transport
you to many locations. Here they are:
#1 Death Mountain
#2 Witch's Hut
#3 Kakariko Village
#4 Link's Cottage
#5 Warp Tile South of Eastern Palace
#6 Warp Tile in Desert
#7 Swamp Ruins
#8 South of Lake Hylia
Game Genie Codes
Shops don't take your money
AEEC-A586
Infinite bombs
AE67-OD3O
Nearly unlimited energy
AE6E-DF2A
Nearly unlimited magic
AE8A-D4FA
AE8D-OD9A