15 Second Quarters
Choose an Exhibition Game. At the GAME RULES menu, press Y, A, Y, A, R. A 15 second option will appear.
Enter these codes at the "Play Now" prompt on the Team Select screen.
1952 Lions Select + Y, L, L, Y
1966 Packers Select, R, B, A, Y
1968 Jets Y, Y, A, L, L
1969 Chiefs L, Y, R, R, A
1970 Colts B, R, Select, Select, Y
1972 Dolphins A, L, L, B, S
1975 Cards Y, R, A, L, L
1976 Raiders B, R, A, L, Y
1976 Vikings B, R, R, R, R
1977 Cowboys B, A, R, R, Y
1978 Seahawks A, R, R, Y, Y
1978 Steelers Select, L, A, Select, R
1979 Buccaneers R, R, L, L + Select
1979 Rams L, R, R, A + Select
1980 Falcons A, L, L, Y, R
1981 Bengls B, L, A, R, A
1982 Reds B, L, L, R, R
1985 Bears A, L, L, R, B
1985 Broncos L, L, Y, A, Y
1985 Patriots B, L, Y, Select, A
1986 Browns Highlight Ravens and press B, Y, R, R, Y
1987 Saints L, B, L, B + Select
1988 Forty Niners B, A, Y, Y, R
1990 Bills B, Y, L, L, Select
1990 Giants B, Y, R, L, + Select
1993 Oilers R, Select, R, Select, Y
1994 Chargers Select + A, L, L, Y
EA Sports Highlight Panthers and press L, A, R, R, Y
Eagles B, A, L, B, Y
NFLPA Highlight All-Madden and A, L, L, A, L, L
Tiburon Gotcha Highlight Jaguars and press Select, Y, Select, R, L
When you are ahead, pause the game and scroll all the way down to "end game", and select it. You've won!
No Salary Cap
To override the salary cap, press Y, A, Select, A when a salary warning appears.
For a sure first down every time choose Shotgun Formation, then choose normal then the play double flags. Pass it to the C reciever and run up the right side line after the catch. when the group of defence men catch up to you run backwards around them and let your team block them. Then your home free for about 45-55 yards.
For longer kick off returns, press A, B to audible your team
into an onside kick situation to the right. Then, run up the right
sideline. For more accurate passing, immediately after you press
the button to pass to any reciever, do not push any directions
until the reciever has caught the ball or press B after pressing
the button to throw to a reciever to control that reciever and
you can make him fight his way in front of the defenders to catch
Long pass play
Pro formation, normal, all streaks. Roll the QB to the right to create more time for the recievers to get open. Reciever A is usually the most open on the right side.
Long run play
Near, normal, HB toss Put WR in motion to the left to draw defender away. If defender doesn't move, leave WR on the right. Run RB to the right and up the sideline unless Corner has gotten past the Wr's block. Then you would go inside him and then eventually break diagonally to the sideline.
Dime, double blitz Move left defensive guard into gap between C and LG. Move MLB in front of gap between C and RG but keep him standing. Show blitz if there is a flanker by pressing R only once. This creates a bump-n-run between flanker or split end and safety or LB and also causes them to cover better. Let's face it, there isn't very good pass coverage in the first place. C usually doubles with LG on LDG. RG usually blocks RDG leaving gap for MLB to rush. I have played entire games using only this defense because MLB can also take out the middle running game from that position.
Move LB's into gaps in Def. Line. Move outside LB's out in front of wide outs. Creates more of a delay in punting team pursuit. Never have to lose ball by punting: Crank up the "Roughing the kicker" penalty. Whenever you punt, run the kicker into opposing players after he kicks. This causes "roughing the kicker" or "running into the kicker" penalties.